215 lines
5.5 KiB
Go
215 lines
5.5 KiB
Go
package mainline
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/sys/log"
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"go_dreamfactory/modules"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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)
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type Mainline struct {
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modules.ModuleBase
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modelMline *ModelMline
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service core.IService
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api *apiComp
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configure *configureComp
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battle comm.IBattle
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modelShop *ModelShop
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modelTask *Modeltask
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}
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func NewModule() core.IModule {
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return &Mainline{}
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}
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func (this *Mainline) GetType() core.M_Modules {
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return comm.ModuleMainline
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}
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func (this *Mainline) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) {
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if err = this.ModuleBase.Init(service, module, options); err != nil {
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return
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}
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this.service = service
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return
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}
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func (this *Mainline) OnInstallComp() {
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this.ModuleBase.OnInstallComp()
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this.api = this.RegisterComp(new(apiComp)).(*apiComp)
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this.modelMline = this.RegisterComp(new(ModelMline)).(*ModelMline)
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this.modelShop = this.RegisterComp(new(ModelShop)).(*ModelShop)
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this.modelTask = this.RegisterComp(new(Modeltask)).(*Modeltask)
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this.configure = this.RegisterComp(new(configureComp)).(*configureComp)
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}
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func (this *Mainline) Start() (err error) {
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if err = this.ModuleBase.Start(); err != nil {
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return
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}
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var module core.IModule
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if module, err = this.service.GetModule(comm.ModuleBattle); err != nil {
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return
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}
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this.battle = module.(comm.IBattle)
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return
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}
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// 红点查询
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func (this *Mainline) Reddot(session comm.IUserSession, rid map[comm.ReddotType]struct{}) (items map[comm.ReddotType]*pb.ReddotItem) {
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var (
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selfrid []comm.ReddotType = []comm.ReddotType{comm.Reddot24101}
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ok bool
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)
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items = make(map[comm.ReddotType]*pb.ReddotItem)
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for _, v := range selfrid {
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if _, ok = rid[v]; ok {
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break
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}
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}
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if !ok {
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return
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}
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for _, v := range selfrid {
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if _, ok = rid[v]; ok {
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if v == comm.Reddot24101 {
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items[comm.Reddot24101] = &pb.ReddotItem{
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Rid: int32(comm.Reddot24101),
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Activated: this.CheckPoint(session.GetUserId()),
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}
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break
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}
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}
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}
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return
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}
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// 红点检测
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func (this *Mainline) CheckPoint(uid string) bool {
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// info, err := this.modelMline.getMainlineData(uid)
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// if err != nil {
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// return false
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// }
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// for _, v := range list {
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// mLineConf := this.configure.GetMainChapterConf(v.ChapterId)
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// if mLineConf == nil {
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// return false
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// }
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// var maxstar int32
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// for _, v1 := range v.Star {
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// maxstar += v1
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// }
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// awardConf := this.configure.GetMainStarRewardConf(mLineConf.Starreward)
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// for _, v1 := range awardConf {
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// if v1.Starnum > maxstar {
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// break
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// }
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// if _, ok := v.Award[v1.Starnum]; !ok { // 找到没有领奖的数据
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// return true
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// }
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// }
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// }
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return false
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}
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// 跳转主线管卡
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func (this *Mainline) BingoJumpLevel(session comm.IUserSession, level int32) (errdata *pb.ErrorData) {
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var (
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info *pb.DBMainline
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confs []*cfg.GameMainStageData
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aeward []*cfg.Gameatn = make([]*cfg.Gameatn, 0)
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err error
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)
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if confs, err = this.configure.GetMainStageConfs(); err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ConfigNoFound,
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Title: pb.ErrorCode_ConfigNoFound.ToString(),
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Message: err.Error(),
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}
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return
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}
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info, err = this.modelMline.getMainlineData(session.GetUserId())
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if err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_DBError,
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Title: pb.ErrorCode_DBError.ToString(),
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Message: err.Error(),
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}
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return
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}
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info.Level = make(map[int32]int32)
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// info.Lastlevel = make(map[int32]*pb.DBMainlineLastLevel)
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info.Chapteraward = make(map[int32]*pb.DBMainlineAward)
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info.Exploreaward = make(map[int32]*pb.DBMainlineAward)
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info.Groupaward = make(map[int32]*pb.DBMainlineAward)
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info.Plots = make(map[int32]bool)
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for _, v := range confs {
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if v.Id <= level {
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info.Level[v.Id] = 7
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info.Plots[v.Id] = true
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aeward = append(aeward, v.Firstaward...)
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}
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}
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this.modelMline.updateprogress(info)
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if err = this.modelMline.updateMainlineData(session.GetUserId(), info); err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_DBError,
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Title: pb.ErrorCode_DBError.ToString(),
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Message: err.Error(),
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}
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return
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}
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errdata, _ = this.DispenseAtno(session, aeward, true)
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return
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}
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// 查询用户主线通关 db.changeUserPassword("root", "palsweasd*1!")
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func (this *Mainline) InquireMainLinePassLevel(uid string) (levels map[int32]int32) {
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var (
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info *pb.DBMainline
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err error
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)
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levels = make(map[int32]int32)
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info, err = this.modelMline.getMainlineData(uid)
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if err != nil {
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this.Errorln(err)
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return
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}
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levels = info.Level
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return
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}
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// 埋点完成通知
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func (this *Mainline) BuriedsNotify(session comm.IUserSession, conds []*pb.ConIProgress) {
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this.Debug("主线任务通知", log.Field{Key: "uid", Value: session.GetUserId()}, log.Field{Key: "conds", Value: conds})
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var (
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szChange []int32
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)
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info, err := this.modelShop.getMainlineShopData(session.GetUserId())
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if err == nil {
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shopinfo := this.configure.GetAllShopConf()
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info.Unlock = make(map[int32]int32)
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for _, v1 := range shopinfo {
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if _, ok := info.Unlock[v1.Key]; !ok {
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for _, v := range conds {
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if int32(v.State) == 1 && v.Conid == v1.Unlock { // 记录解锁的数据
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info.Unlock[v1.Key] = 1
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szChange = append(szChange, v1.Key)
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}
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}
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}
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}
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if len(szChange) > 0 {
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this.modelShop.updateMainlineShopData(session.GetUserId(), info)
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session.SendMsg(string(this.GetType()), "shopchange", &pb.MainlineShopChangePush{
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Cid: szChange,
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})
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}
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}
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}
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