go_dreamfactory/modules/integral/model_integral.go
2024-02-06 15:46:51 +08:00

121 lines
3.7 KiB
Go

package integral
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/sys/mgo"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
"go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs"
"go.mongodb.org/mongo-driver/bson/primitive"
"go.mongodb.org/mongo-driver/mongo"
"go.mongodb.org/mongo-driver/x/bsonx"
)
type modelIntegral struct {
modules.MCompModel
module *Integral
}
func (this *modelIntegral) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
this.TableName = string(comm.TableIntegral)
err = this.MCompModel.Init(service, module, comp, options)
this.module = module.(*Integral)
// uid 创建索引
this.DB.CreateIndex(core.SqlTable(this.TableName), mongo.IndexModel{
Keys: bsonx.Doc{{Key: "uid", Value: bsonx.Int32(1)}},
})
return
}
// 修改基本数据
func (this *modelIntegral) modifyIntegralData(uid string, data map[string]interface{}) error {
return this.Change(uid, data)
}
func (this *modelIntegral) queryPlayers(uIds []string) (result []*pb.DBIntegralBoss, err error) {
result = make([]*pb.DBIntegralBoss, 0)
if _, err = this.GetByUids(uIds, &result); err != nil && err != mgo.MongodbNil {
this.module.Errorln(err)
return
}
return
}
// 获取列表信息
func (this *modelIntegral) getIntegralList(session comm.IUserSession) (result *pb.DBIntegralBoss, err error) {
uid := session.GetUserId()
result = &pb.DBIntegralBoss{
Buff: map[int32]int32{},
Score: map[int32]int32{},
Uinfo: &pb.BaseUserInfo{},
Line: map[int32]*pb.LineData{},
Achieve: map[int32]int32{},
Carrybuff: map[int32]*pb.FreightBuff{},
}
if err = this.Get(uid, result); mgo.MongodbNil == err {
var user *pb.DBUser
user, err = this.module.GetUserForSession(session)
if err != nil {
return
}
result.Id = primitive.NewObjectID().Hex()
result.Uid = uid
result.Buff = make(map[int32]int32)
result.Score = make(map[int32]int32)
result.Line = make(map[int32]*pb.LineData, 0)
result.Achieve = make(map[int32]int32) // 初始化成就
result.Carrybuff = make(map[int32]*pb.FreightBuff) // 初始化成就
result.Uinfo = comm.GetUserBaseInfo(user)
// 获取当前的hid
curTime := configure.Now().Unix()
szConf := this.module.configure.GetIntegralITime()
// 当前开服时间
openTime := this.module.service.GetOpentime().Unix()
openTime = configure.Now().Unix() // 临时校验
for _, v := range szConf {
//if curTime >= int64(v.Openday)+openTime && curTime <= int64(v.Endday)+openTime {
result.Hid = v.Hdid
result.Etime = int64(v.Endday) + openTime
result.CTime = curTime
break
//}
}
var conf *cfg.GameIntegralBossData
if conf, err = this.module.configure.GetStageBoss(result.Hid, 1); err == nil {
result.Itype = conf.Itype // 获取类型 1 难度模式 2 事件模式
result.Nandu = 1 // 初始难度1
// 只有 事件模式才有buff
if result.Itype == 2 {
var szTaskid []int32
for _, v := range this.module.configure.GetIntegralCondition() {
szTaskid = append(szTaskid, v.TaskId) // 获取任务id
}
if _, data, err := this.module.ModuleBuried.CheckCondition(session, szTaskid...); err == nil {
for _, v := range data {
if v.State == pb.BuriedItemFinishState_buried_finish {
if c, e := this.module.configure.GetIntegralConditionByTask(v.Conid); e == nil {
result.Buff[v.Conid] = c.Id
}
}
}
}
}
}
err = this.Add(uid, result) // 入库
var condIds []int32
condIds = this.module.configure.GetIntegralAchieveAllTask()
// 激活所有任务
if len(condIds) > 0 {
this.module.ModuleBuried.ActiveCondition(session, condIds...)
}
return
}
return result, err
}