266 lines
7.6 KiB
Go
266 lines
7.6 KiB
Go
package arena
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import (
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"fmt"
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/modules"
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"go_dreamfactory/sys/configure"
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cfg "go_dreamfactory/sys/configure/structs"
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"sync"
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)
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const (
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game_arenabuychallenge = "game_arenabuychallenge.json" //购买挑战记录
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game_arenaactivereward = "game_arenaactivereward.json" //挑战奖励
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game_arenarobot = "game_arenarobot.json" //ai配置表
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game_arenarankreward = "game_arenarankreward.json" //比赛奖励配置
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game_arenachallengenpc = "game_arenachallengenpc.json" //剧情表
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game_monsterformat = "game_monsterformat.json" //整容表
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game_monster = "game_monster.json" //怪物表
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game_arenaactiveking = "game_arenaactiveking.json" //王者之上奖励
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game_arenaweeklytask = "game_arenaweeklytask.json" //奖励
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game_arenaactivewin = "game_arenaactivewin.json" //连击奖励
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)
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///竞技场配置管理组件
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type configureComp struct {
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modules.MCompConfigure
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module *Arena
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lock sync.RWMutex
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ais map[int32][]*cfg.GameArenaRobotData
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mformatlock sync.RWMutex
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mformat map[int32][]*cfg.GameMonsterFormatData //怪物阵营表
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}
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//组件初始化接口
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func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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this.MCompConfigure.Init(service, module, comp, options)
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this.module = module.(*Arena)
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this.LoadConfigure(game_arenaactivereward, cfg.NewGameArenaActiveReward)
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configure.RegisterConfigure(game_arenarobot, cfg.NewGameArenaRobot, this.updateArenaRobot)
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this.LoadConfigure(game_arenarankreward, cfg.NewGameArenaRankReward)
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this.LoadConfigure(game_arenachallengenpc, cfg.NewGameArenaChallengeNpc)
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this.LoadConfigure(game_arenaactiveking, cfg.NewGameArenaActiveKing)
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this.LoadConfigure(game_arenaweeklytask, cfg.NewGameArenaWeeklyTask)
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this.LoadConfigure(game_arenaactivewin, cfg.NewGameArenaActiveWin)
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configure.RegisterConfigure(game_monsterformat, cfg.NewGameMonsterFormat, func() {
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this.mformatlock.Lock()
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if v, err := this.GetConfigure(game_monsterformat); err != nil {
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this.module.Errorf("err:%v", err)
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return
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} else {
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this.mformat = make(map[int32][]*cfg.GameMonsterFormatData)
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for _, v := range v.(*cfg.GameMonsterFormat).GetDataList() {
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if this.mformat[v.Id] == nil {
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this.mformat[v.Id] = make([]*cfg.GameMonsterFormatData, 5)
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}
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if v.Heroid != -1 {
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this.mformat[v.Id][v.Pos-1] = v
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}
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}
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}
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this.mformatlock.Unlock()
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})
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this.LoadConfigure(game_monster, cfg.NewGameMonster)
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return
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}
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//查询积分段位信息
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func (this *configureComp) getActiveReward(integral int32) (result *cfg.GameArenaActiveRewardData, err error) {
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var (
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v interface{}
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)
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if v, err = this.GetConfigure(game_arenaactivereward); err != nil {
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this.module.Errorln(err)
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} else {
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for _, v := range v.(*cfg.GameArenaActiveReward).GetDataMap() {
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if integral >= v.ScoreLow && integral <= v.ScoreUp {
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result = v
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return
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}
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}
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}
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err = fmt.Errorf("未找到 匹配积分:%d段位配置", integral)
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return
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}
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//查询积分段位信息
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func (this *configureComp) getActiveRewardById(lv int32) (result *cfg.GameArenaActiveRewardData, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(game_arenaactivereward); err != nil {
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this.module.Errorln(err)
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} else {
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if result, ok = v.(*cfg.GameArenaActiveReward).GetDataMap()[lv]; !ok {
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err = comm.NewNotFoundConfErr(moduleName, game_arenaactivereward, lv)
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this.module.Errorln(err)
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}
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}
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return
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}
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//查询积分段位信息
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func (this *configureComp) getMaxDanConf() (conf *cfg.GameArenaActiveRewardData, err error) {
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var (
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v interface{}
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)
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if v, err = this.GetConfigure(game_arenaactivereward); err != nil {
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this.module.Errorln(err)
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} else {
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conf = v.(*cfg.GameArenaActiveReward).GetDataList()[len(v.(*cfg.GameArenaActiveReward).GetDataList())-1]
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}
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return
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}
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//更新ai数据表
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func (this *configureComp) updateArenaRobot() {
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if v, err := this.GetConfigure(game_arenarobot); err == nil {
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if configure, ok := v.(*cfg.GameArenaRobot); ok {
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this.lock.Lock()
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defer this.lock.Unlock()
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this.ais = make(map[int32][]*cfg.GameArenaRobotData)
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for _, value := range configure.GetDataList() {
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if _, ok = this.ais[value.LvId]; !ok {
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this.ais[value.LvId] = make([]*cfg.GameArenaRobotData, 0)
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}
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this.ais[value.LvId] = append(this.ais[value.LvId], value)
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}
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return
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}
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} else {
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this.module.Errorln(err)
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}
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}
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func (this *configureComp) getArenaRobot(dan int32) (result []*cfg.GameArenaRobotData, err error) {
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this.lock.RLock()
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defer this.lock.RUnlock()
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result = this.ais[dan]
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if result == nil {
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err = fmt.Errorf("未找到匹配段位:%d的ai配置", dan)
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}
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return
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}
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//查询阵容表
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//查询阵容表
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func (this *configureComp) getMonsterFormat(id int32) (result []*cfg.GameMonsterFormatData, err error) {
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this.mformatlock.RLock()
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defer this.mformatlock.RUnlock()
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var (
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ok bool
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)
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if result, ok = this.mformat[id]; ok {
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return
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}
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err = comm.NewNotFoundConfErr(moduleName, game_monsterformat, id)
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this.module.Errorln(err)
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return
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}
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//查询怪物表
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func (this *configureComp) getMonster(id int32) (result *cfg.GameMonsterData, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(game_monster); err != nil {
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this.module.Errorln(err)
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} else {
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if result, ok = v.(*cfg.GameMonster).GetDataMap()[id]; !ok {
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err = comm.NewNotFoundConfErr(moduleName, game_monster, id)
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this.module.Errorln(err)
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}
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}
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return
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}
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//查询比赛奖励
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func (this *configureComp) getRankReward() (result *cfg.GameArenaRankReward, err error) {
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var (
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v interface{}
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)
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if v, err = this.GetConfigure(game_arenarankreward); err != nil {
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this.module.Errorln(err)
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} else {
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result = v.(*cfg.GameArenaRankReward)
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}
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return
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}
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//查询剧情npc系统
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func (this *configureComp) getChallengenpc(id int32) (result *cfg.GameArenaChallengeNpcData, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(game_arenachallengenpc); err != nil {
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this.module.Errorln(err)
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} else {
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if result, ok = v.(*cfg.GameArenaChallengeNpc).GetDataMap()[id]; !ok {
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// err = fmt.Errorf("on found getChallengenpc:%d", id)
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err = comm.NewNotFoundConfErr(moduleName, game_arenachallengenpc, id)
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this.module.Errorln(err)
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}
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}
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return
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}
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//查询剧情npc系统
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func (this *configureComp) getGameActiveKing() (confs []*cfg.GameArenaActiveKingData, err error) {
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var (
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v interface{}
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)
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if v, err = this.GetConfigure(game_arenaactiveking); err != nil {
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this.module.Errorln(err)
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} else {
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confs = v.(*cfg.GameArenaActiveKing).GetDataList()
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}
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return
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}
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//查询剧情npc系统
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func (this *configureComp) getGameActiveTaskData(id int32) (result *cfg.GameArenaWeeklyTaskData, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(game_arenaweeklytask); err != nil {
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this.module.Errorln(err)
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} else {
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if result, ok = v.(*cfg.GameArenaWeeklyTask).GetDataMap()[id]; !ok {
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// err = fmt.Errorf("on found getChallengenpc:%d", id)
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err = comm.NewNotFoundConfErr(moduleName, game_arenaweeklytask, id)
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this.module.Errorln(err)
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}
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}
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return
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}
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//查询剧情npc系统
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func (this *configureComp) getGameArenaActiveWinData(num int32) (conf *cfg.GameArenaActiveWinData, err error) {
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var (
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v interface{}
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confs []*cfg.GameArenaActiveWinData
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)
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if v, err = this.GetConfigure(game_arenaactivewin); err != nil {
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this.module.Errorln(err)
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} else {
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confs = v.(*cfg.GameArenaActiveWin).GetDataList()
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for i := len(confs) - 1; i >= 0; i-- {
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if num >= confs[i].Winningstreak {
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conf = confs[i]
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return
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}
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}
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err = comm.NewNotFoundConfErr(moduleName, game_arenaactivewin, num)
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this.module.Errorln(err)
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}
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return
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}
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