//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GameLink struct { _dataMap map[string]*GameLinkData _dataList []*GameLinkData } func NewGameLink(_buf []map[string]interface{}) (*GameLink, error) { _dataList := make([]*GameLinkData, 0, len(_buf)) dataMap := make(map[string]*GameLinkData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameLinkData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Id] = _v } } return &GameLink{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GameLink) GetDataMap() map[string]*GameLinkData { return table._dataMap } func (table *GameLink) GetDataList() []*GameLinkData { return table._dataList } func (table *GameLink) Get(key string) *GameLinkData { return table._dataMap[key] }