//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GameLibraryFetter struct { _dataMap map[int32]*GameLibraryFetterData _dataList []*GameLibraryFetterData } func NewGameLibraryFetter(_buf []map[string]interface{}) (*GameLibraryFetter, error) { _dataList := make([]*GameLibraryFetterData, 0, len(_buf)) dataMap := make(map[int32]*GameLibraryFetterData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameLibraryFetterData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Id] = _v } } return &GameLibraryFetter{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GameLibraryFetter) GetDataMap() map[int32]*GameLibraryFetterData { return table._dataMap } func (table *GameLibraryFetter) GetDataList() []*GameLibraryFetterData { return table._dataList } func (table *GameLibraryFetter) Get(key int32) *GameLibraryFetterData { return table._dataMap[key] }