package hero import ( "go_dreamfactory/comm" "go_dreamfactory/lego/core" "go_dreamfactory/modules" "time" ) type apiComp struct { //cbase.ModuleCompBase modules.MCompGate service core.IService module *Hero chat comm.IChat } type DBHeroDrawCardRecord struct { Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"` //ID 主键id Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid" bson:"uid"` //用户ID HeroId []string `protobuf:"bytes,3,rep,name=heroId,proto3" json:"heroId"` // 英雄ID Drawtype int32 `protobuf:"varint,4,opt,name=drawtype,proto3" json:"drawtype"` // 卡池 Ctime int64 `protobuf:"varint,5,opt,name=ctime,proto3" json:"ctime"` ExpireAt time.Time `bson:"expireAt,omitempty"` } const ( //消息回复的头名称 StrengthenUplv = "strengthenuplv" HeroSubTypeInfo = "info" //英雄卡片信息 HeroSubTypeList = "list" //英雄列表 HeroSubTypeChouka = "chouka" //抽卡 ResonanceUseEnergy = "resonanceuseenergy" // 使用共鸣能量 Resonance = "resonance" // 英雄共鸣属性 ResonanceReset = "resonancereset" // 共鸣重置 StrengthenUpSkill = "strengthenupskill" // 技能强化 StrengthenUpStar = "strengthenupstar" // 英雄升星 Awaken = "awaken" // 英雄觉醒 HeroLock = "lock" // 英雄锁定 DrawCard = "drawcard" // 抽卡 DrawCardFloor = "drawcardfloor" // 抽卡保底 HeroFusionResp = "fusion" HeroTalentLearnResp = "talentlearn" // 天赋学习 HeroTalentListResp = "talentlist" // 天赋列表 HeroTalentResetResp = "talentreset" // 天赋重置 HeroPeachRewardReq = "peachreward" // 圣桃树领奖 HeroAppointHeroResp = "appointhero" // ) //组件初始化接口 func (this *apiComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) { err = this.MCompGate.Init(service, module, comp, options) this.module = module.(*Hero) this.service = service return } func (this *apiComp) Start() (err error) { err = this.MCompGate.Start() var module core.IModule if module, err = this.service.GetModule(comm.ModuleChat); err != nil { return } this.chat = module.(comm.IChat) return }