//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameStoneRoomData struct { RoomId int32 RoomName string SceneName string PortalName string EventrewardGroup int32 EventBattleGroup int32 EventStoryNpcGroup int32 EventTreasureGroup int32 EventStoreGroup int32 BossEvent int32 Condition []int32 } const TypeId_GameStoneRoomData = -108410450 func (*GameStoneRoomData) GetTypeId() int32 { return -108410450 } func (_v *GameStoneRoomData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["RoomId"].(float64); !_ok_ { err = errors.New("RoomId error"); return }; _v.RoomId = int32(_tempNum_) } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["RoomName"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.RoomName error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.RoomName, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _ok_ bool; if _v.SceneName, _ok_ = _buf["SceneName"].(string); !_ok_ { err = errors.New("SceneName error"); return } } { var _ok_ bool; if _v.PortalName, _ok_ = _buf["PortalName"].(string); !_ok_ { err = errors.New("PortalName error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["EventrewardGroup"].(float64); !_ok_ { err = errors.New("EventrewardGroup error"); return }; _v.EventrewardGroup = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["EventBattleGroup"].(float64); !_ok_ { err = errors.New("EventBattleGroup error"); return }; _v.EventBattleGroup = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["EventStoryNpcGroup"].(float64); !_ok_ { err = errors.New("EventStoryNpcGroup error"); return }; _v.EventStoryNpcGroup = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["EventTreasureGroup"].(float64); !_ok_ { err = errors.New("EventTreasureGroup error"); return }; _v.EventTreasureGroup = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["EventStoreGroup"].(float64); !_ok_ { err = errors.New("EventStoreGroup error"); return }; _v.EventStoreGroup = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BossEvent"].(float64); !_ok_ { err = errors.New("BossEvent error"); return }; _v.BossEvent = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["Condition"].([]interface{}); !_ok_ { err = errors.New("Condition error"); return } _v.Condition = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Condition = append(_v.Condition, _list_v_) } } return } func DeserializeGameStoneRoomData(_buf map[string]interface{}) (*GameStoneRoomData, error) { v := &GameStoneRoomData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }