//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameHDCelebrationData struct { ID int32 Systemtype int32 Bosstype []int32 Num []int32 Days int32 } const TypeId_GameHDCelebrationData = -1921981892 func (*GameHDCelebrationData) GetTypeId() int32 { return -1921981892 } func (_v *GameHDCelebrationData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ID"].(float64); !_ok_ { err = errors.New("ID error"); return }; _v.ID = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["systemtype"].(float64); !_ok_ { err = errors.New("systemtype error"); return }; _v.Systemtype = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["bosstype"].([]interface{}); !_ok_ { err = errors.New("bosstype error"); return } _v.Bosstype = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Bosstype = append(_v.Bosstype, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["num"].([]interface{}); !_ok_ { err = errors.New("num error"); return } _v.Num = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Num = append(_v.Num, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["days"].(float64); !_ok_ { err = errors.New("days error"); return }; _v.Days = int32(_tempNum_) } return } func DeserializeGameHDCelebrationData(_buf map[string]interface{}) (*GameHDCelebrationData, error) { v := &GameHDCelebrationData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }