package hero import ( "go_dreamfactory/comm" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" ) //参数校验 func (this *apiComp) TalentResetCheck(session comm.IUserSession, req *pb.HeroTalentResetReq) (code pb.ErrorCode) { if req.ObjId == "" { code = pb.ErrorCode_ReqParameterError } return } func (this *apiComp) TalentReset(session comm.IUserSession, req *pb.HeroTalentResetReq) (code pb.ErrorCode, data *pb.ErrorData) { var ( heroList []*pb.DBHero chanegCard []*pb.DBHero // 推送属性变化 talentPoint int32 // 已经消耗的天赋点数 ) if code = this.TalentResetCheck(session, req); code != pb.ErrorCode_Success { return } _talent, err1 := this.module.modelTalent.GetHerotalentByObjId(session.GetUserId(), req.ObjId) //根据对象id 获取数据 if err1 != nil { code = pb.ErrorCode_TalentErrData return } if len(_talent.Talent) == 0 { // 已经是重置状态 code = pb.ErrorCode_TalentResetState return } chanegCard = make([]*pb.DBHero, 0) // 检查消耗够不够 if code = this.module.ConsumeRes(session, this.module.ModuleTools.GetGlobalConf().TalentReset, true); code != pb.ErrorCode_Success { return } for k := range _talent.Talent { if conf, err := this.module.configure.GetHeroTalent(k); err == nil { talentPoint += conf.Point // 获取当前英雄的天赋点数 } else { code = pb.ErrorCode_ConfigNoFound data.Message = err.Error() return } } if t := this.module.configure.GetHeroTalentBoxItem(_talent.HeroId); t != "" { res := &cfg.Gameatn{ A: "item", T: t, N: talentPoint, } this.module.Debugf("返还天赋的点数%d,itemID=%s", talentPoint, t) if code = this.module.DispenseRes(session, []*cfg.Gameatn{res}, true); code != pb.ErrorCode_Success { this.module.Errorf("DispenseRes err,uid:%s,item:%v", session.GetUserId(), res) } // 返还升级的天赋点数 } if len(_talent.Talent) > 0 { update := make(map[string]interface{}, 0) szTalent := map[int32]int32{} update["talent"] = szTalent _talent.Talent = szTalent this.module.modelTalent.ChangeHeroTalent(_talent, update) heroList = this.module.GetHeroList(session.GetUserId()) for _, hero := range heroList { if hero.HeroID == _talent.HeroId { this.module.modelHero.cleanTalentProperty(hero) chanegCard = append(chanegCard, hero) // 添加推送属性变化信息 } } } session.SendMsg(string(this.module.GetType()), "change", &pb.HeroChangePush{List: chanegCard}) session.SendMsg(string(this.module.GetType()), HeroTalentResetResp, &pb.HeroTalentResetResp{ Telnet: _talent, }) return }