package caravan import ( "go_dreamfactory/comm" "go_dreamfactory/lego/sys/log" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" ) //参数校验 func (this *apiComp) BuyOrSellCheck(session comm.IUserSession, req *pb.CaravanBuyOrSellReq) (errdata *pb.ErrorData) { if len(req.Items) == 0 || req.City == 0 { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ReqParameterError, Title: pb.ErrorCode_ReqParameterError.ToString(), } } return } func (this *apiComp) BuyOrSell(session comm.IUserSession, req *pb.CaravanBuyOrSellReq) (errdata *pb.ErrorData) { var ( update map[string]interface{} addScore int32 // 收益 cityInfo *pb.CityInfo ok bool sellValue int32 // 任务统计 贩卖货物价值 buyValue int32 // 任务统计 贩卖货物价值 sellSpValue int32 // 任务统计 向指定X城市贩卖货物贩卖货物价值 ) update = make(map[string]interface{}) if errdata = this.BuyOrSellCheck(session, req); errdata != nil { return // 参数校验失败直接返回 } caravan, _ := this.module.modelCaravan.getCaravanList(session.GetUserId()) if cityInfo, ok = caravan.City[req.City]; !ok { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ConfigNoFound, Title: pb.ErrorCode_ConfigNoFound.ToString(), } return } c, err := this.module.configure.GetCaravanLv(caravan.Lv) if err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ConfigNoFound, Title: pb.ErrorCode_ConfigNoFound.ToString(), Message: err.Error(), } return } caravan.Baglimit = c.Bagtop // special 城市卖给玩家的商品 // exspecial 城市想要玩家卖给他的商品库 if !req.IsBuy { // 卖给npc for k, v := range req.Items { // 校验背包数据够不够 caravan.Items[k].Count -= v if caravan.Items[k].Count < 0 { errdata = &pb.ErrorData{ Code: pb.ErrorCode_TrollItemNoEnough, // 道具数量不足 Title: pb.ErrorCode_TrollItemNoEnough.ToString(), } return } items := caravan.Items[k] var price int32 price = items.Price bFound := false for _, key := range cityInfo.Special { if key == k { if cityConf, err := this.module.configure.GetCaravanCity(req.City); err == nil { price = cityConf.Specialnum * price / 1000 sellSpValue += cityConf.Specialnum * price * v / 1000 bFound = true } else { errdata = &pb.ErrorData{ Code: pb.ErrorCode_TrollItemNoEnough, // 道具数量不足 Title: pb.ErrorCode_TrollItemNoEnough.ToString(), Message: err.Error(), } return } break } } if !bFound { price = cityInfo.ExspecialPCT * price / 1000 } sellValue += price * v } sellValue = 150000 addScore = sellValue if errdata = this.module.DispenseRes(session, []*cfg.Gameatn{{ A: "attr", T: "merchantmoney", N: sellValue, }}, true); errdata != nil { this.module.Errorf("获得虚拟币失败:%v", errdata) } this.module.ArrayBag(caravan) if err := this.module.ModuleUser.AddUserProfit(session.GetUserId(), int64(sellValue)); err != nil { this.module.Error("玩家Profit更新", log.Field{Key: "uid", Value: session.GetUserId()}, log.Field{Key: "update", Value: update}, ) return } // 统计 收益 var lvReward []*cfg.Gameatn caravan.Profit += int64(sellValue) curLv := this.module.CheckCaravavLvUp(caravan) update["profit"] = caravan.Profit if curLv > caravan.Lv { for i := caravan.Lv; i <= curLv-caravan.Lv; i++ { if c, err := this.module.configure.GetCaravanLv(int32(i)); err == nil { lvReward = append(lvReward, c.Reward...) update["lv"] = curLv update["baglimit"] = c.Bagtop } else { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ConfigNoFound, // 道具数量不足 Title: pb.ErrorCode_ConfigNoFound.ToString(), Message: err.Error(), } return } } caravan.Lv = curLv // update user caravanlv if err = this.module.ModuleUser.SetUserCaravanLvChange(session, curLv); err != nil { this.module.Errorf("update caravanlv error: %v", err) } } if len(lvReward) > 0 { // 商队等级奖励 改发邮件 this.module.mail.SendRewardMailByCid(session, comm.CaravanLvReward, lvReward) } caravan.Profit = 0 // 商队盈利收益奖励 reward := this.configure.GetCaravanReward() for _, v := range reward { if v.Key > 0 { if caravan.Profit > int64(v.Key) { if _, ok := caravan.Reward[v.Key]; !ok { this.module.mail.SendRewardMailByCid(session, comm.CaravanLvReward, v.Reward) caravan.Reward[v.Key] = true update["reward"] = caravan.Reward } } } } } else { // 买入 for k, v := range req.Items { if _, ok := caravan.Items[k]; !ok { caravan.Items[k] = &pb.BagInfo{ Count: 0, Price: 0, } } bFound := false // 计算均价 buyValue = caravan.Items[k].Count * caravan.Items[k].Price var price int32 price = caravan.Goods[k].Price for _, v := range cityInfo.Special { if v == k { bFound = true break } } if !bFound { errdata = &pb.ErrorData{ Code: pb.ErrorCode_TrollCityUnSellItem, // 城市不卖这个物品 Title: pb.ErrorCode_TrollCityUnSellItem.ToString(), } return } caravan.Items[k].Count += v buyValue += price * v caravan.Items[k].Price = buyValue / caravan.Items[k].Count // 同步更新该城市的 出售货物信息 cityInfo.Count[k] += v if itemConf, err := this.configure.GetCaravanGoods(k); err == nil { // 更新商店库存 if cityInfo.Count[k] > itemConf.Goodsnum { errdata = &pb.ErrorData{ Code: pb.ErrorCode_TrollBuyMax, // 商品数量不足 Title: pb.ErrorCode_TrollBuyMax.ToString(), } return } update["city"] = caravan.City addScore -= price * v } else { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ConfigNoFound, // 商品数量不足 Title: pb.ErrorCode_ConfigNoFound.ToString(), Message: err.Error(), } return } } if this.module.CheckOverweight(caravan) { // 背包满了 errdata = &pb.ErrorData{ Code: pb.ErrorCode_TrollMaxItemCount, Title: pb.ErrorCode_TrollMaxItemCount.ToString(), } return } // 减少虚拟币 // caravan.Merchantmoney -= addScore // update["merchantmoney"] = caravan.Merchantmoney if errdata = this.module.DispenseRes(session, []*cfg.Gameatn{{ A: "attr", T: "merchantmoney", N: addScore, }}, true); errdata != nil { this.module.Errorf("获得虚拟币失败:%v", errdata) } } update["items"] = caravan.Items update["baglimit"] = caravan.Baglimit this.module.modelCaravan.modifyCaravanDataByObjId(session.GetUserId(), update) session.SendMsg(string(this.module.GetType()), "buyorsell", &pb.CaravanBuyOrSellResp{ Data: caravan, }) // 任务统计 var szTask []*pb.BuriedParam var opCount int32 for _, v := range req.Items { opCount += v } if req.IsBuy { szTask = append(szTask, comm.GetBuriedParam(comm.Rtype209, req.City, opCount)) } else { // 卖 //向指定X城市贩卖货物,贩卖货物价值需要X虚拟币以上 szTask = append(szTask, comm.GetBuriedParam(comm.Rtype210, req.City, sellValue)) // Rtype211 TaskType = 211 // 向指定X城市,贩卖价值X虚拟币以上的对应城市急需货物 szTask = append(szTask, comm.GetBuriedParam(comm.Rtype211, req.City, sellSpValue)) } szTask = append(szTask, comm.GetBuriedParam(comm.Rtype212, req.City)) // 接取任务后,商队抵达指定城市 go this.module.ModuleBuried.TriggerBuried(session.Clone(), szTask...) return }