//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" import "bright/serialization" type GameHeroupstoryChapterData struct { Key int32 Onlevel int32 Chapter int32 Hero int32 Onlevelstory []int32 Point serialization.Vector2 Level int32 Levellink []int32 Leveltype int32 Startstory int32 Battle int32 Reward []*Gameatn Txt string Circle string Qq int32 Icon string Head string } const TypeId_GameHeroupstoryChapterData = 980641011 func (*GameHeroupstoryChapterData) GetTypeId() int32 { return 980641011 } func (_v *GameHeroupstoryChapterData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["onlevel"].(float64); !_ok_ { err = errors.New("onlevel error"); return }; _v.Onlevel = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["chapter"].(float64); !_ok_ { err = errors.New("chapter error"); return }; _v.Chapter = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hero"].(float64); !_ok_ { err = errors.New("hero error"); return }; _v.Hero = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["onlevelstory"].([]interface{}); !_ok_ { err = errors.New("onlevelstory error"); return } _v.Onlevelstory = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Onlevelstory = append(_v.Onlevelstory, _list_v_) } } { var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["point"].(map[string]interface{}); !_ok_ { err = errors.New("point error"); return } var _x_, _y_ float32; { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) } _v.Point = serialization.NewVector2(_x_, _y_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["level"].(float64); !_ok_ { err = errors.New("level error"); return }; _v.Level = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["levellink"].([]interface{}); !_ok_ { err = errors.New("levellink error"); return } _v.Levellink = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Levellink = append(_v.Levellink, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["leveltype"].(float64); !_ok_ { err = errors.New("leveltype error"); return }; _v.Leveltype = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["startstory"].(float64); !_ok_ { err = errors.New("startstory error"); return }; _v.Startstory = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["battle"].(float64); !_ok_ { err = errors.New("battle error"); return }; _v.Battle = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ { err = errors.New("reward error"); return } _v.Reward = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.Reward = append(_v.Reward, _list_v_) } } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["txt"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Txt error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Txt, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _ok_ bool; if _v.Circle, _ok_ = _buf["circle"].(string); !_ok_ { err = errors.New("circle error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["qq"].(float64); !_ok_ { err = errors.New("qq error"); return }; _v.Qq = int32(_tempNum_) } { var _ok_ bool; if _v.Icon, _ok_ = _buf["icon"].(string); !_ok_ { err = errors.New("icon error"); return } } { var _ok_ bool; if _v.Head, _ok_ = _buf["head"].(string); !_ok_ { err = errors.New("head error"); return } } return } func DeserializeGameHeroupstoryChapterData(_buf map[string]interface{}) (*GameHeroupstoryChapterData, error) { v := &GameHeroupstoryChapterData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }