//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type Game_propsgrouplist struct { _dataMap map[int32]*Game_propsgrouplistData _dataList []*Game_propsgrouplistData } func NewGame_propsgrouplist(_buf []map[string]interface{}) (*Game_propsgrouplist, error) { _dataList := make([]*Game_propsgrouplistData, 0, len(_buf)) dataMap := make(map[int32]*Game_propsgrouplistData) for _, _ele_ := range _buf { if _v, err2 := NewGame_propsgrouplistData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Group] = _v } } return &Game_propsgrouplist{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *Game_propsgrouplist) GetDataMap() map[int32]*Game_propsgrouplistData { return table._dataMap } func (table *Game_propsgrouplist) GetDataList() []*Game_propsgrouplistData { return table._dataList } func (table *Game_propsgrouplist) Get(key int32) *Game_propsgrouplistData { return table._dataMap[key] }