//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type Game_modelData struct { Id int32 Preson string Presonshow string Ico string Fight string Img string Heroimg string Portrait string Postxyz []float32 } func (Game_modelData) GetTypeId() int { return -1307411593 } func NewGame_modelData(_buf map[string]interface{}) (_v *Game_modelData, err error) { _v = &Game_modelData{} { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; if _v.Preson, _ok_ = _buf["preson"].(string); !_ok_ { err = errors.New("preson error"); return } } { var _ok_ bool; if _v.Presonshow, _ok_ = _buf["presonshow"].(string); !_ok_ { err = errors.New("presonshow error"); return } } { var _ok_ bool; if _v.Ico, _ok_ = _buf["ico"].(string); !_ok_ { err = errors.New("ico error"); return } } { var _ok_ bool; if _v.Fight, _ok_ = _buf["fight"].(string); !_ok_ { err = errors.New("fight error"); return } } { var _ok_ bool; if _v.Img, _ok_ = _buf["img"].(string); !_ok_ { err = errors.New("img error"); return } } { var _ok_ bool; if _v.Heroimg, _ok_ = _buf["heroimg"].(string); !_ok_ { err = errors.New("heroimg error"); return } } { var _ok_ bool; if _v.Portrait, _ok_ = _buf["portrait"].(string); !_ok_ { err = errors.New("portrait error"); return } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["postxyz"].([]interface{}); !_ok_ { err = errors.New("postxyz error"); return } _v.Postxyz = make([]float32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ float32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = float32(_x_) } _v.Postxyz = append(_v.Postxyz, _list_v_) } } return }