//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type Game_language struct { _dataMap map[string]*Game_languageData _dataList []*Game_languageData } func NewGame_language(_buf []map[string]interface{}) (*Game_language, error) { _dataList := make([]*Game_languageData, 0, len(_buf)) dataMap := make(map[string]*Game_languageData) for _, _ele_ := range _buf { if _v, err2 := NewGame_languageData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Keycode] = _v } } return &Game_language{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *Game_language) GetDataMap() map[string]*Game_languageData { return table._dataMap } func (table *Game_language) GetDataList() []*Game_languageData { return table._dataList } func (table *Game_language) Get(key string) *Game_languageData { return table._dataMap[key] }