//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type Game_chatSystemData struct { Key int32 Type int32 Title string Close string Test string Data int32 Week []int32 TimeH int32 TimeM int32 } func (Game_chatSystemData) GetTypeId() int { return -198348435 } func NewGame_chatSystemData(_buf map[string]interface{}) (_v *Game_chatSystemData, err error) { _v = &Game_chatSystemData{} { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) } { var _ok_ bool; if _v.Title, _ok_ = _buf["title"].(string); !_ok_ { err = errors.New("title error"); return } } { var _ok_ bool; if _v.Close, _ok_ = _buf["close"].(string); !_ok_ { err = errors.New("close error"); return } } { var _ok_ bool; if _v.Test, _ok_ = _buf["test"].(string); !_ok_ { err = errors.New("test error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["data"].(float64); !_ok_ { err = errors.New("data error"); return }; _v.Data = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["week"].([]interface{}); !_ok_ { err = errors.New("week error"); return } _v.Week = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Week = append(_v.Week, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["time_h"].(float64); !_ok_ { err = errors.New("time_h error"); return }; _v.TimeH = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["time_m"].(float64); !_ok_ { err = errors.New("time_m error"); return }; _v.TimeM = int32(_tempNum_) } return }