package hero import ( "go_dreamfactory/comm" "go_dreamfactory/lego/sys/log" "go_dreamfactory/pb" ) //参数校验 func (this *apiComp) StrengthenUpSkillCheck(session comm.IUserSession, req *pb.HeroStrengthenUpSkillReq) (result map[string]interface{}, code comm.ErrorCode) { if req.HeroObjID == "" || req.CostCardObj == "" { code.Code = pb.ErrorCode_ReqParameterError return } var ( tagColor int32 costColor int32 ) _hero, err := this.moduleHero.modelHero.moduleHero.GetHero(session.GetUserId(), req.HeroObjID) // 查询目标卡是否存在 if err != 0 { code.Code = pb.ErrorCode_HeroNoExist return } _costHero, err := this.moduleHero.modelHero.moduleHero.GetHero(session.GetUserId(), req.CostCardObj) // 查询消耗卡是否存在 if err != 0 { code.Code = pb.ErrorCode_HeroNoExist return } // 查询配置表 找出原始品质 tmp := this.moduleHero.configure.GetHero(_hero.HeroID) if tmp == nil { code.Code = pb.ErrorCode_HeroNoExist return } tagColor = tmp.Color tmp = this.moduleHero.configure.GetHero(_costHero.HeroID) if tmp == nil { code.Code = pb.ErrorCode_HeroNoExist return } costColor = tmp.Color if costColor != tagColor { code.Code = pb.ErrorCode_HeroColorErr return } result = map[string]interface{}{ "heroid": _hero.HeroID, } return } /// 英雄技能升级 func (this *apiComp) StrengthenUpSkill(session comm.IUserSession, agrs map[string]interface{}, req *pb.HeroStrengthenUpSkillReq) (code pb.ErrorCode) { defer func() { if code == pb.ErrorCode_Success { session.SendMsg(string(this.moduleHero.GetType()), StrengthenUplv, &pb.HeroStrengthenUpSkillResp{}) } }() var ( tagHero int32 // 操作的英雄(configid) ) tagHero = agrs["heroid"].(int32) log.Debugf("英雄:%d 技能升级", tagHero) config, err := this.moduleHero.configure.GetHeroSkillUpConfig() if err != nil { return } // 先随机一个没有升满 for _, value := range config.GetDataList() { log.Debugf("%d", value.Hid) } return }