//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GamePuggsyFightData struct { BossId int32 BossName string BossText string BattleReadyID int32 HeroId string Skill []int32 Boss []int32 } const TypeId_GamePuggsyFightData = 386540371 func (*GamePuggsyFightData) GetTypeId() int32 { return 386540371 } func (_v *GamePuggsyFightData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["boss_id"].(float64); !_ok_ { err = errors.New("boss_id error"); return }; _v.BossId = int32(_tempNum_) } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["boss_name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.BossName error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.BossName, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["boss_text"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.BossText error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.BossText, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BattleReadyID"].(float64); !_ok_ { err = errors.New("BattleReadyID error"); return }; _v.BattleReadyID = int32(_tempNum_) } { var _ok_ bool; if _v.HeroId, _ok_ = _buf["heroId"].(string); !_ok_ { err = errors.New("heroId error"); return } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["skill"].([]interface{}); !_ok_ { err = errors.New("skill error"); return } _v.Skill = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Skill = append(_v.Skill, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["boss"].([]interface{}); !_ok_ { err = errors.New("boss error"); return } _v.Boss = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Boss = append(_v.Boss, _list_v_) } } return } func DeserializeGamePuggsyFightData(_buf map[string]interface{}) (*GamePuggsyFightData, error) { v := &GamePuggsyFightData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }