//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type Game_serverListData struct { Id int32 Ip string Port int32 GroupId int32 Name string } func (Game_serverListData) GetTypeId() int { return 292904775 } func NewGame_serverListData(_buf map[string]interface{}) (_v *Game_serverListData, err error) { _v = &Game_serverListData{} { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; if _v.Ip, _ok_ = _buf["ip"].(string); !_ok_ { err = errors.New("ip error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["port"].(float64); !_ok_ { err = errors.New("port error"); return }; _v.Port = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["groupId"].(float64); !_ok_ { err = errors.New("groupId error"); return }; _v.GroupId = int32(_tempNum_) } { var _ok_ bool; if _v.Name, _ok_ = _buf["name"].(string); !_ok_ { err = errors.New("name error"); return } } return }