package pagoda import ( "go_dreamfactory/lego/core" "go_dreamfactory/lego/sys/log" "go_dreamfactory/modules" "go_dreamfactory/sys/configure" cfg "go_dreamfactory/sys/configure/structs" "sync" ) const ( game_pagoda = "game_pagoda.json" game_pagodaseasonreward = "game_pagodaseasonreward.json" game_pagodataskreward = "game_pagodataskreward.json" ) ///配置管理基础组件 type configureComp struct { modules.MCompConfigure hlock sync.RWMutex _pagodaMap map[int64]*cfg.GamePagodaData } //组件初始化接口 func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) { err = this.MCompConfigure.Init(service, module, comp, options) err = this.LoadMultiConfigure(map[string]interface{}{ //game_pagoda: cfg.NewGame_pagoda, game_pagodaseasonreward: cfg.NewGamePagodaSeasonReward, game_pagodataskreward: cfg.NewGamePagodaTaskReward, }) this._pagodaMap = make(map[int64]*cfg.GamePagodaData, 0) configure.RegisterConfigure(game_pagoda, cfg.NewGamePagoda, func() { if v, err := this.GetConfigure(game_pagoda); err == nil { if configure, ok := v.(*cfg.GamePagoda); ok { this.hlock.Lock() defer this.hlock.Unlock() for _, value := range configure.GetDataList() { this._pagodaMap[int64(value.PagodaType<<16)+int64(value.LayerNum)] = value } return } } log.Errorf("get game_pagoda conf err:%v", err) return }) return } // 获取爬塔信息 参数1 塔类型 参数2 层数 func (this *configureComp) GetPagodaConfigData(PagodaType int32, floorId int32) (data *cfg.GamePagodaData) { return this._pagodaMap[int64(PagodaType<<16)+int64(floorId)] } //加载多个配置文件 func (this *configureComp) LoadMultiConfigure(confs map[string]interface{}) (err error) { for k, v := range confs { err = configure.RegisterConfigure(k, v, nil) if err != nil { log.Errorf("配置文件:%s解析失败!", k) break } } return } //读取配置数据 func (this *configureComp) GetConfigure(name string) (v interface{}, err error) { return configure.GetConfigure(name) } // 爬塔奖励 func (this *configureComp) GetPagodaRewardconfig(id int32) (data *cfg.GamePagodaTaskRewardData) { if v, err := this.GetConfigure(game_pagodataskreward); err == nil { var ( configure *cfg.GamePagodaTaskReward ok bool ) if configure, ok = v.(*cfg.GamePagodaTaskReward); !ok { log.Errorf("%T no is *cfg.Game_pagodaData", v) return } if data, ok = configure.GetDataMap()[id]; ok { return } } else { log.Errorf("get game_pagodataskreward conf err:%v", err) return } return }