package items import ( "go_dreamfactory/comm" "go_dreamfactory/modules" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" "go_dreamfactory/lego/base" "go_dreamfactory/lego/core" "go_dreamfactory/lego/sys/event" ) /* 模块名:Pack 描述:背包系统模块 开发:李伟 */ func NewModule() core.IModule { m := new(Items) return m } type Items struct { modules.ModuleBase service base.IRPCXService privilege comm.IPrivilege api *apiComp modelItems *ModelItemsComp configure *ConfigureComp } //模块名称 func (this *Items) GetType() core.M_Modules { return comm.ModuleItems } //模块初始化接口 注册用户创建角色事件 func (this *Items) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) { err = this.ModuleBase.Init(service, module, options) this.service = service.(base.IRPCXService) return } //模块启动 func (this *Items) Start() (err error) { err = this.ModuleBase.Start() var module core.IModule if module, err = this.service.GetModule(comm.ModulePrivilege); err != nil { return } this.privilege = module.(comm.IPrivilege) event.RegisterGO(comm.EventUserOffline, this.EventUserOffline) return } //装备组件 func (this *Items) OnInstallComp() { this.ModuleBase.OnInstallComp() this.api = this.RegisterComp(new(apiComp)).(*apiComp) this.modelItems = this.RegisterComp(new(ModelItemsComp)).(*ModelItemsComp) this.configure = this.RegisterComp(new(ConfigureComp)).(*ConfigureComp) } //Event------------------------------------------------------------------------------------------------------------ func (this *Items) EventUserOffline(uid, sessionid string) { this.modelItems.BatchDelLists(uid) } //IItems------------------------------------------------------------------------------------------------------------------------------- ///查询用户背包物品数量 func (this *Items) QueryItemAmount(uId string, itemid string) (amount uint32) { defer this.Debugf("获取物品 uId:%s itemid:%s addnum:%d ", uId, itemid, amount) amount = 0 if result := this.modelItems.QueryUserPackItemsAmount(uId, itemid); result != nil && len(result) > 0 { return result[itemid] } return } ///查询用户背包多个物品数量 func (this *Items) QueryItemsAmount(uId string, itemid ...string) (result map[string]uint32) { result = this.modelItems.QueryUserPackItemsAmount(uId, itemid...) return } func (this *Items) AddItemforGrid(session comm.IUserSession, gridid string, addnum int32, bPush bool) (code pb.ErrorCode) { var ( err error change []*pb.DB_UserItemData ) defer this.Debugf("给用户添加物品 uId:%s gridid:%d addnum:%d issucc:%v", session.GetUserId(), gridid, addnum, err == nil) if change, err = this.modelItems.AddItemToUserPackByGrid(session.GetUserId(), gridid, addnum); err != nil { this.Errorf("给用户添加物品 uId:%s gridid:%d addnum:%d err:%v", session.GetUserId(), gridid, addnum, err) if err == ItemNotEnoughError { code = pb.ErrorCode_ItemsNoEnough } else if err == PackGridNumUpper { code = pb.ErrorCode_ItemsGridNumUpper } else { code = pb.ErrorCode_Unknown } return } if bPush { this.itemsChangePush(session, change) //推送道具背包变化 } return } ///添加单个物品到背包 (可以加物品和减物品) func (this *Items) AddItem(session comm.IUserSession, itemid string, addnum int32, bPush bool) (code pb.ErrorCode) { var ( err error change []*pb.DB_UserItemData ) defer this.Debugf("给用户添加物品 uId:%s itemid:%d addnum:%d issucc:%v", session.GetUserId(), itemid, addnum, err == nil) if change, err = this.modelItems.AddItemToUserPack(session.GetUserId(), itemid, addnum); err != nil { this.Errorf("给用户添加物品 uId:%s itemid:%d addnum:%d err:%v", session.GetUserId(), itemid, addnum, err) if err == ItemNotEnoughError { code = pb.ErrorCode_ItemsNoEnough } else if err == PackGridNumUpper { code = pb.ErrorCode_ItemsGridNumUpper } else { code = pb.ErrorCode_Unknown } return } if bPush { this.itemsChangePush(session, change) //推送道具背包变化 } return } ///添加多个物品到背包 (可以加物品和减物品) func (this *Items) AddItems(session comm.IUserSession, items map[string]int32, bPush bool) (change []*pb.DB_UserItemData, code pb.ErrorCode) { var ( err error ) defer this.Debugf("给用户添加物品 uId:%s items:%v items:%v", session.GetUserId(), items, err == nil) if change, err = this.modelItems.AddItemsToUserPack(session.GetUserId(), items); err != nil { this.Errorf("给用户添加物品 uId:%s items:%v err:%v", session.GetUserId(), items, err) if err == ItemNotEnoughError { code = pb.ErrorCode_ItemsNoEnough } else if err == PackGridNumUpper { code = pb.ErrorCode_ItemsGridNumUpper } else if err == NoFoundItemConfig { code = pb.ErrorCode_ConfigNoFound } else { code = pb.ErrorCode_Unknown } return } if len(change) > 0 && bPush { this.itemsChangePush(session, change) //推送道具背包变化 } return } //清理背包 func (this *Items) CleanItems(session comm.IUserSession) (code pb.ErrorCode) { var ( err error itmes []*pb.DB_UserItemData ) if itmes, err = this.modelItems.QueryUserPack(session.GetUserId()); err != nil { this.Errorf("err:%v", err) return } for _, v := range itmes { v.Amount = 0 } this.modelItems.DeleteUserPack(session.GetUserId(), itmes...) this.itemsChangePush(session, itmes) //推送道具背包变化 return } //购买门票道具 func (this *Items) BuyUnifiedTicket(session comm.IUserSession, buynum int32) (code pb.ErrorCode) { _, code = this.modelItems.buyTicket(session, buynum) return } //回复道具 func (this *Items) RecoverTicket(session comm.IUserSession) (code pb.ErrorCode) { code = this.modelItems.recoverTicket(session) return } //出售道具 func (this *Items) SellItem(session comm.IUserSession, items map[string]int32, bPush bool) (code pb.ErrorCode, atno []*pb.UserAtno) { var ( grids []string = make([]string, 0, len(items)) _itmes []*pb.DB_UserItemData itemcf *cfg.GameItemData _grids map[string]*pb.DB_UserItemData = make(map[string]*pb.DB_UserItemData) sale []*cfg.Gameatn = make([]*cfg.Gameatn, 0) change []*pb.DB_UserItemData = make([]*pb.DB_UserItemData, 0) g *pb.DB_UserItemData err error ok bool ) for k, _ := range items { grids = append(grids, k) } if _itmes, err = this.modelItems.QueryUserPackByGridIds(session.GetUserId(), grids); err != nil { code = pb.ErrorCode_DBError return } for _, v := range _itmes { _grids[v.GridId] = v } for k, v := range items { if g, ok = _grids[k]; ok { if int32(g.Amount) <= v { if itemcf, err = this.configure.GetItemConfigure(g.ItemId); err != nil { code = pb.ErrorCode_ConfigurationException return } if itemcf.Sale == nil || len(itemcf.Sale) == 0 { code = pb.ErrorCode_ItemsUseNoCanSell return } for _, v1 := range itemcf.Sale { temp := *v1 temp.N = v1.N * v sale = append(sale, &temp) } g.Amount -= uint32(v) if g.Amount > 0 { this.modelItems.UpdateUserPack(session.GetUserId(), g) } else { this.modelItems.DeleteUserPack(session.GetUserId(), g) } change = append(change, g) } else { code = pb.ErrorCode_ItemsNoEnough return } } else { code = pb.ErrorCode_ItemsNoFoundGird return } } if code, atno = this.DispenseAtno(session, sale, bPush); code != pb.ErrorCode_Success { return } if len(change) > 0 && bPush { this.itemsChangePush(session, change) //推送道具背包变化 } return } //Evens-------------------------------------------------------------------------------------------------------------------------------- //推送道具变化消息 func (this *Items) itemsChangePush(session comm.IUserSession, items []*pb.DB_UserItemData) (err error) { session.SendMsg(string(this.GetType()), "change", &pb.ItemsChangePush{Grids: items}) return }