//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GameLibraryHistory struct { _dataMap map[string]*GameLibraryHistoryData _dataList []*GameLibraryHistoryData } func NewGameLibraryHistory(_buf []map[string]interface{}) (*GameLibraryHistory, error) { _dataList := make([]*GameLibraryHistoryData, 0, len(_buf)) dataMap := make(map[string]*GameLibraryHistoryData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameLibraryHistoryData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Histroy] = _v } } return &GameLibraryHistory{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GameLibraryHistory) GetDataMap() map[string]*GameLibraryHistoryData { return table._dataMap } func (table *GameLibraryHistory) GetDataList() []*GameLibraryHistoryData { return table._dataList } func (table *GameLibraryHistory) Get(key string) *GameLibraryHistoryData { return table._dataMap[key] }