//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GameEquipCompose struct { _dataMap map[int32]*GameEquipComposeData _dataList []*GameEquipComposeData } func NewGameEquipCompose(_buf []map[string]interface{}) (*GameEquipCompose, error) { _dataList := make([]*GameEquipComposeData, 0, len(_buf)) dataMap := make(map[int32]*GameEquipComposeData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameEquipComposeData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Key] = _v } } return &GameEquipCompose{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GameEquipCompose) GetDataMap() map[int32]*GameEquipComposeData { return table._dataMap } func (table *GameEquipCompose) GetDataList() []*GameEquipComposeData { return table._dataList } func (table *GameEquipCompose) Get(key int32) *GameEquipComposeData { return table._dataMap[key] }