package hero import ( "go_dreamfactory/comm" "go_dreamfactory/lego/sys/log" "go_dreamfactory/pb" "google.golang.org/protobuf/proto" ) //参数校验 func (this *apiComp) ResonanceUseEnergyCheck(session comm.IUserSession, req *pb.HeroResonanceUseEnergyReq) (code pb.ErrorCode) { if len(req.HeroObjID) == 0 || req.UseEnergy <= 0 || req.UseType < 0 { code = pb.ErrorCode_ReqParameterError } return } func (this *apiComp) ResonanceUseEnergy(session comm.IUserSession, req *pb.HeroResonanceUseEnergyReq) (code pb.ErrorCode, data proto.Message) { _hero, code := this.module.GetHero(session.GetUserId(), req.HeroObjID) // 查询目标卡是否存在 defer func() { if code == pb.ErrorCode_Success { session.SendMsg(string(this.module.GetType()), ResonanceUseEnergy, &pb.HeroResonanceUseEnergyResp{Hero: _hero}) } }() if code != pb.ErrorCode_Success { return } if _hero.DistributionResonate < req.UseEnergy { // 能量点数不够 code = pb.ErrorCode_HeroNoEnergy return } _hero.Energy[req.UseType] += req.UseEnergy _heroMap := map[string]interface{}{ "DistributionResonate": _hero.ResonateNum - req.UseEnergy, // 减没有分配的能量 "Energy": _hero.Energy, } err1 := this.module.hero.modifyHeroData(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息 if err1 != nil { code = pb.ErrorCode_DBError log.Errorf("update hero skill failed:%v", err1) } err1 = this.module.hero.PushHeroProperty(session, _hero.Id) // 推送属性变化 if err1 != nil { log.Errorf("PushHeroProperty err!") } return }