//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameNewSmithyData struct { Id int32 ItemId int32 Type int32 Consume []*Gameatn Temperature int32 Quality *Gameatn NDrop int32 QDrop int32 } const TypeId_GameNewSmithyData = -1249020316 func (*GameNewSmithyData) GetTypeId() int32 { return -1249020316 } func (_v *GameNewSmithyData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["item_id"].(float64); !_ok_ { err = errors.New("item_id error"); return }; _v.ItemId = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["consume"].([]interface{}); !_ok_ { err = errors.New("consume error"); return } _v.Consume = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.Consume = append(_v.Consume, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["temperature"].(float64); !_ok_ { err = errors.New("temperature error"); return }; _v.Temperature = int32(_tempNum_) } { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["quality"].(map[string]interface{}); !_ok_ { err = errors.New("quality error"); return }; if _v.Quality, err = DeserializeGameatn(_x_); err != nil { return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["nDrop"].(float64); !_ok_ { err = errors.New("nDrop error"); return }; _v.NDrop = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["qDrop"].(float64); !_ok_ { err = errors.New("qDrop error"); return }; _v.QDrop = int32(_tempNum_) } return } func DeserializeGameNewSmithyData(_buf map[string]interface{}) (*GameNewSmithyData, error) { v := &GameNewSmithyData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }