package smithy import ( "go_dreamfactory/lego/core" "go_dreamfactory/lego/sys/log" "go_dreamfactory/modules" "go_dreamfactory/sys/configure" cfg "go_dreamfactory/sys/configure/structs" "sync" ) const ( game_smithy = "game_smithy.json" game_smithystoveold = "game_smithystove.json" game_smithyreel = "game_newsmithy.json" // 新版铁匠铺卷轴 game_smproficiency = "game_smithyproficiency.json" // 铁匠铺熟练度 game_smithystove = "game_smithystovev1.json" // 铁匠铺台子 打造配置 game_smithytools = "game_smithytool.json" // 铁匠铺工具台 ) ///配置管理基础组件 type configureComp struct { modules.MCompConfigure module *Smithy hlock sync.RWMutex _smithyMap map[int64]*cfg.GameSmithyData _mapProficile map[int64]*cfg.GameSmithyProficiencyData // 熟练度 key 卷轴ID+ 等级 } //组件初始化接口 func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) { err = this.MCompConfigure.Init(service, module, comp, options) this.module = module.(*Smithy) this._smithyMap = make(map[int64]*cfg.GameSmithyData, 0) configure.RegisterConfigure(game_smithy, cfg.NewGameSmithy, func() { if v, err := this.GetConfigure(game_smithy); err == nil { if configure, ok := v.(*cfg.GameSmithy); ok { this.hlock.Lock() defer this.hlock.Unlock() for _, value := range configure.GetDataList() { this._smithyMap[int64(value.Type<<16)+int64(value.Star)] = value } return } } log.Errorf("get game_pagoda conf err:%v", err) return }) this._mapProficile = make(map[int64]*cfg.GameSmithyProficiencyData, 0) configure.RegisterConfigure(game_smproficiency, cfg.NewGameSmithyProficiency, this.LoadProficileData) err = this.LoadConfigure(game_smithyreel, cfg.NewGameSmithyStove) err = this.LoadConfigure(game_smithystove, cfg.NewGameSmithyStoveV1) err = this.LoadConfigure(game_smithytools, cfg.NewGameSmithyTool) err = this.LoadConfigure(game_smithystoveold, cfg.NewGameSmithyStove) return } func (this *configureComp) GetSmithyConfigData(smithyType int32, level int32) (data *cfg.GameSmithyData) { return this._smithyMap[int64(smithyType<<16)+int64(level)] } func (this *configureComp) GetSmithyTypeConfigData() (mapType map[int32]struct{}) { mapType = make(map[int32]struct{}, 0) if v, err := this.GetConfigure(game_smithy); err == nil { if configure, ok := v.(*cfg.GameSmithy); ok { for _, v1 := range configure.GetDataList() { if _, ok := mapType[v1.Type]; !ok { mapType[v1.Type] = struct{}{} } } return } } return } // 获取炉子配置数据 func (this *configureComp) GetSmithyStoveConfigData(level int32) (data *cfg.GameSmithyStoveData) { if v, err := this.GetConfigure(game_smithystoveold); err == nil { if configure, ok := v.(*cfg.GameSmithyStove); ok { data = configure.Get(int32(level)) return } } return } //加载多个配置文件 func (this *configureComp) LoadMultiConfigure(confs map[string]interface{}) (err error) { for k, v := range confs { err = configure.RegisterConfigure(k, v, nil) if err != nil { log.Errorf("配置文件:%s解析失败!", k) break } } return } //读取配置数据 func (this *configureComp) GetConfigure(name string) (v interface{}, err error) { return configure.GetConfigure(name) } // 获取图纸信息 func (this *configureComp) GetSmithyReelConfigData(id int32) (data *cfg.GameNewSmithyData) { if v, err := this.GetConfigure(game_smithyreel); err == nil { if configure, ok := v.(*cfg.GameNewSmithy); ok { data = configure.Get(int32(id)) return } } return } func (this *configureComp) CheckSmithyFirstReelConfigData(etype int32, id int32) bool { if v, err := this.GetConfigure(game_smithyreel); err == nil { if configure, ok := v.(*cfg.GameNewSmithy); ok { for _, v := range configure.GetDataList() { if v.Type == etype { if v.Id == id { return true } else { return false } } } return true } } return false } // 获取铁匠铺熟练度数据 func (this *configureComp) GetSmithProficiencyConf(id int32) (data *cfg.GameSmithyProficiencyData) { if v, err := this.GetConfigure(game_smproficiency); err == nil { if configure, ok := v.(*cfg.GameSmithyProficiency); ok { data = configure.Get(int32(id)) return } } return } func (this *configureComp) LoadProficileData() { if v, err := this.GetConfigure(game_smproficiency); err == nil { if configure, ok := v.(*cfg.GameSmithyProficiency); ok { this.hlock.Lock() defer this.hlock.Unlock() for _, value := range configure.GetDataList() { this._mapProficile[int64(value.ReelId<<16)+int64(value.ProficiencyLv)] = value } return } } else { log.Errorf("get game_pagoda conf err:%v", err) } return } func (this *configureComp) GetSmithyProficileData(reelid int32, proficile int32) *cfg.GameSmithyProficiencyData { return this._mapProficile[int64(reelid<<16)+int64(proficile)] } // 获取铁匠铺工作台信息 func (this *configureComp) GetSmithyStoveConf(star int32) (data *cfg.GameSmithyStoveV1Data) { if v, err := this.GetConfigure(game_smithystove); err == nil { if configure, ok := v.(*cfg.GameSmithyStoveV1); ok { data = configure.Get(int32(star)) return } } return } // 获取铁匠铺工作台信息 func (this *configureComp) GetSmithyStoveConf1(id int32) (data *cfg.GameSmithyToolData) { if v, err := this.GetConfigure(game_smithytools); err == nil { if configure, ok := v.(*cfg.GameSmithyTool); ok { data = configure.Get(int32(id)) return } } return }