//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameProLineupData struct { Robotid string Ranking int32 Difficulty int32 First float32 } const TypeId_GameProLineupData = 1408766826 func (*GameProLineupData) GetTypeId() int32 { return 1408766826 } func (_v *GameProLineupData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; if _v.Robotid, _ok_ = _buf["robotid"].(string); !_ok_ { err = errors.New("robotid error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ranking"].(float64); !_ok_ { err = errors.New("ranking error"); return }; _v.Ranking = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["difficulty"].(float64); !_ok_ { err = errors.New("difficulty error"); return }; _v.Difficulty = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["first"].(float64); !_ok_ { err = errors.New("first error"); return }; _v.First = float32(_tempNum_) } return } func DeserializeGameProLineupData(_buf map[string]interface{}) (*GameProLineupData, error) { v := &GameProLineupData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }