package smithy import ( "go_dreamfactory/lego/core" "go_dreamfactory/lego/sys/log" "go_dreamfactory/modules" "go_dreamfactory/sys/configure" cfg "go_dreamfactory/sys/configure/structs" "sync" ) const ( //game_smithy = "game_smithy.json" //game_smithystoveold = "game_smithystove.json" game_smithyreel = "game_newsmithy.json" // 新版铁匠铺卷轴 game_smproficiency = "game_smithyproficiency.json" // 铁匠铺熟练度 game_smithystove = "game_smithystovev1.json" // 铁匠铺台子 打造配置 game_smithytools = "game_smithytool.json" // 铁匠铺工具台 game_smithycustomer = "game_smithycustomer.json" game_smithyatlas = "game_smithyatlas.json" // 收藏图鉴 game_smithyatlaslv = "game_smithyatlaslv.json" // 收藏等级积分 game_smithyatlasscore = "game_smithyatlasscore.json" // 图鉴积分 game_smithytask = "game_smithytask.json" //图鉴任务 //game_smithyDrop = "game_smithydrop.json" //装备掉落 ) // /配置管理基础组件 type configureComp struct { modules.MCompConfigure module *Smithy hlock sync.RWMutex //_smithyMap map[int64]*cfg.GameSmithyData _mapProficile map[int64]*cfg.GameSmithyProficiencyData // 熟练度 key 卷轴ID+ 等级 _mapskill map[int64]*cfg.GameSmithyToolData // 熟练度 key 技能类型+ 技能等级等级 _mapAtlasScore map[int64]int32 // 图鉴积分 //_dropMap map[int32][]*cfg.GameSmithyDropData // 掉落表 key 是DiropId } // 组件初始化接口 func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) { err = this.MCompConfigure.Init(service, module, comp, options) this.module = module.(*Smithy) this._mapProficile = make(map[int64]*cfg.GameSmithyProficiencyData, 0) configure.RegisterConfigure(game_smproficiency, cfg.NewGameSmithyProficiency, this.LoadProficileData) this._mapskill = make(map[int64]*cfg.GameSmithyToolData, 0) configure.RegisterConfigure(game_smithytools, cfg.NewGameSmithyTool, this.LoadSmithySkillData) this._mapAtlasScore = make(map[int64]int32, 0) configure.RegisterConfigure(game_smithyatlasscore, cfg.NewGameSmithyAtlasScore, this.LoadSmithyAtlasScoreConf) err = this.LoadConfigure(game_smithyreel, cfg.NewGameNewSmithy) err = this.LoadConfigure(game_smithystove, cfg.NewGameSmithyStoveV1) err = this.LoadConfigure(game_smithytools, cfg.NewGameSmithyTool) err = this.LoadConfigure(game_smithycustomer, cfg.NewGameSmithyCustomer) err = this.LoadConfigure(game_smithyatlas, cfg.NewGameSmithyAtlas) err = this.LoadConfigure(game_smithyatlaslv, cfg.NewGameSmithyAtlasLv) err = this.LoadConfigure(game_smithytask, cfg.NewGameSmithyTask) return } // 加载多个配置文件 func (this *configureComp) LoadMultiConfigure(confs map[string]interface{}) (err error) { for k, v := range confs { err = configure.RegisterConfigure(k, v, nil) if err != nil { log.Errorf("配置文件:%s解析失败!", k) break } } return } // 读取配置数据 func (this *configureComp) GetConfigure(name string) (v interface{}, err error) { return configure.GetConfigure(name) } // 获取图纸信息 func (this *configureComp) GetSmithyReelConfigData(id int32) (data *cfg.GameNewSmithyData) { if v, err := this.GetConfigure(game_smithyreel); err == nil { if configure, ok := v.(*cfg.GameNewSmithy); ok { data = configure.Get(int32(id)) return } } return } func (this *configureComp) CheckSmithyFirstReelConfigData(etype int32, id int32) bool { if v, err := this.GetConfigure(game_smithyreel); err == nil { if configure, ok := v.(*cfg.GameNewSmithy); ok { for _, v := range configure.GetDataList() { if v.Type == etype{ if v.Id == id { return true } else { return false } } } } } return false } // 获取铁匠铺熟练度数据 func (this *configureComp) GetSmithProficiencyConf(id int32) (data *cfg.GameSmithyProficiencyData) { if v, err := this.GetConfigure(game_smproficiency); err == nil { if configure, ok := v.(*cfg.GameSmithyProficiency); ok { data = configure.Get(int(id)) return } } return } // 获取铁匠铺的工具台技能 func (this *configureComp) GetSmithySkill(skillType int32, skillLv int32) *cfg.GameSmithyToolData { return this._mapskill[int64(skillType<<16)+int64(skillLv)] } func (this *configureComp) LoadSmithySkillData() { if v, err := this.GetConfigure(game_smithytools); err == nil { if configure, ok := v.(*cfg.GameSmithyTool); ok { this.hlock.Lock() defer this.hlock.Unlock() for _, value := range configure.GetDataList() { this._mapskill[int64(value.SkillType<<16)+int64(value.SkillLv)] = value } return } } else { log.Errorf("get LoadSmithySkillData conf err:%v", err) } } func (this *configureComp) LoadProficileData() { if v, err := this.GetConfigure(game_smproficiency); err == nil { if configure, ok := v.(*cfg.GameSmithyProficiency); ok { this.hlock.Lock() defer this.hlock.Unlock() for _, value := range configure.GetDataList() { this._mapProficile[int64(value.ReelId<<16)+int64(value.ProficiencyLv)] = value } return } } else { log.Errorf("get game_pagoda conf err:%v", err) } return } func (this *configureComp) GetSmithyProficileData(reelid int32, lv int32) *cfg.GameSmithyProficiencyData { return this._mapProficile[int64(reelid<<16)+int64(lv)] } // 获取铁匠铺顾客配置 func (this *configureComp) GetSmithyCustomerConfList() (data []*cfg.GameSmithyCustomerData) { if v, err := this.GetConfigure(game_smithycustomer); err == nil { if conf, ok := v.(*cfg.GameSmithyCustomer); ok { data = conf.GetDataList() return } } return } func (this *configureComp) GetSmithyCustomerConf(id int32) *cfg.GameSmithyCustomerData { if v, err := this.GetConfigure(game_smithycustomer); err == nil { if configure, ok := v.(*cfg.GameSmithyCustomer); ok { return configure.GetDataMap()[id] } } return nil } // 获取铁匠铺工作台信息 func (this *configureComp) GetSmithyToolsData(id int32) (data *cfg.GameSmithyToolData) { if v, err := this.GetConfigure(game_smithytools); err == nil { if configure, ok := v.(*cfg.GameSmithyTool); ok { data = configure.Get(int(id)) return } } this.module.Errorf("GetSmithyToolsData notfound id:%d", id) return nil } func (this *configureComp) GetSmithyStoveConf(level int32) (data *cfg.GameSmithyStoveV1Data) { if v, err := this.GetConfigure(game_smithystove); err == nil { if configure, ok := v.(*cfg.GameSmithyStoveV1); ok { data = configure.Get(int32(level)) return } } this.module.Errorf("GetSmithyStoveConf notfound level:%d", level) return } // 获取图鉴信息 func (this *configureComp) GetSmithyAtlasConf(id string) (data *cfg.GameSmithyAtlasData) { if v, err := this.GetConfigure(game_smithyatlas); err == nil { if configure, ok := v.(*cfg.GameSmithyAtlas); ok { data = configure.Get(id) return } } this.module.Errorf("GetSmithyAtlasConf notfound id:%d", id) return } func (this *configureComp) GetSmithyAtlasLvConf(lv int32) (data *cfg.GameSmithyAtlasLvData) { if v, err := this.GetConfigure(game_smithyatlaslv); err == nil { if configure, ok := v.(*cfg.GameSmithyAtlasLv); ok { data = configure.Get(lv) return } } this.module.Errorf("GetSmithyAtlasLvConf notfound lv:%d", lv) return } func (this *configureComp) GetSmithyAtlasScoreConf(quality int32, lv int32) (score int32) { return this._mapAtlasScore[int64(quality<<16)+int64(lv)] } // 获取图鉴分数 func (this *configureComp) LoadSmithyAtlasScoreConf() { if v, err := this.GetConfigure(game_smithyatlasscore); err == nil { if configure, ok := v.(*cfg.GameSmithyAtlasScore); ok { this.hlock.Lock() this._mapAtlasScore = make(map[int64]int32, 0) defer this.hlock.Unlock() for _, value := range configure.GetDataList() { this._mapAtlasScore[int64(value.Quality<<16)+int64(value.Lv)] = value.Score } return } } else { log.Errorf("get LoadSmithyAtlasScoreConf conf err:%v", err) } } // 获取图鉴任务配置 func (this *configureComp) GetSmithyTask(taskId int32) (data *cfg.GameSmithyTaskData) { if v, err := this.GetConfigure(game_smithytask); err == nil { if configure, ok := v.(*cfg.GameSmithyTask); ok { data = configure.Get(taskId) return } } this.module.Errorf("GetSmithyTask notfound taskId:%d", taskId) return }