//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GameFavorability struct { _dataMap map[int32]*GameFavorabilityData _dataList []*GameFavorabilityData } func NewGameFavorability(_buf []map[string]interface{}) (*GameFavorability, error) { _dataList := make([]*GameFavorabilityData, 0, len(_buf)) dataMap := make(map[int32]*GameFavorabilityData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameFavorabilityData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Id] = _v } } return &GameFavorability{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GameFavorability) GetDataMap() map[int32]*GameFavorabilityData { return table._dataMap } func (table *GameFavorability) GetDataList() []*GameFavorabilityData { return table._dataList } func (table *GameFavorability) Get(key int32) *GameFavorabilityData { return table._dataMap[key] }