package sys import ( "go_dreamfactory/comm" "go_dreamfactory/lego/core" "go_dreamfactory/modules" "go_dreamfactory/pb" ) type ModelSys struct { modules.MCompModel moduleSys *ModuleSys service core.IService } func (this *ModelSys) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) { this.TableName = comm.TableSys err = this.MCompModel.Init(service, module, comp, options) this.moduleSys = module.(*ModuleSys) this.service = service return } // 是否允许访问功能,条件:玩家等级 func (this *ModelSys) IsAccess(funName string, uid string) (code pb.ErrorCode) { user := this.moduleSys.ModuleUser.GetUser(uid) if user != nil { conf := this.moduleSys.configure.getFuncCfg(funName) if conf != nil { for _, v := range conf.Main { if v.Key == "platlv" && user.Lv < v.Param { code = pb.ErrorCode_NoOpened return } } } } return }