syntax = "proto3"; option go_package = ".;pb"; message Cache_UserData { string uid = 1; string SessionId = 2; string GatewayServiceId = 3; // DB_UserData UserData = 4; } message DB_UserData { string id = 1; // @go_tags(`bson:"_id"`) ID string uid = 2; string uuid = 3; //玩家唯一uuid string binduid = 4; //玩家账号 string name = 5; //玩家名 int32 sid = 6; //区服id string createip = 7; //创建账号时的ip string lastloginip = 8; //最后一次登录时的ip int64 ctime = 9; //玩家创号时间戳 int64 logintime = 10; //最后一次登录时间 int32 FriendPoint = 11; //友情点 int32 avatar = 12; //头像 }