//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GameSmithyAtlas struct { _dataMap map[string]*GameSmithyAtlasData _dataList []*GameSmithyAtlasData } func NewGameSmithyAtlas(_buf []map[string]interface{}) (*GameSmithyAtlas, error) { _dataList := make([]*GameSmithyAtlasData, 0, len(_buf)) dataMap := make(map[string]*GameSmithyAtlasData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameSmithyAtlasData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Id] = _v } } return &GameSmithyAtlas{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GameSmithyAtlas) GetDataMap() map[string]*GameSmithyAtlasData { return table._dataMap } func (table *GameSmithyAtlas) GetDataList() []*GameSmithyAtlasData { return table._dataList } func (table *GameSmithyAtlas) Get(key string) *GameSmithyAtlasData { return table._dataMap[key] }