//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GameKungfuMasterworker struct { _dataMap map[int32]*GameKungfuMasterworkerData _dataList []*GameKungfuMasterworkerData } func NewGameKungfuMasterworker(_buf []map[string]interface{}) (*GameKungfuMasterworker, error) { _dataList := make([]*GameKungfuMasterworkerData, 0, len(_buf)) dataMap := make(map[int32]*GameKungfuMasterworkerData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameKungfuMasterworkerData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Level] = _v } } return &GameKungfuMasterworker{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GameKungfuMasterworker) GetDataMap() map[int32]*GameKungfuMasterworkerData { return table._dataMap } func (table *GameKungfuMasterworker) GetDataList() []*GameKungfuMasterworkerData { return table._dataList } func (table *GameKungfuMasterworker) Get(key int32) *GameKungfuMasterworkerData { return table._dataMap[key] }