//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameIpData struct { IpId int32 IpIcon string IpName string } const TypeId_GameIpData = -59343123 func (*GameIpData) GetTypeId() int32 { return -59343123 } func (_v *GameIpData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ip_id"].(float64); !_ok_ { err = errors.New("ip_id error"); return }; _v.IpId = int32(_tempNum_) } { var _ok_ bool; if _v.IpIcon, _ok_ = _buf["ip_icon"].(string); !_ok_ { err = errors.New("ip_icon error"); return } } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["ip_name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.IpName error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.IpName, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } return } func DeserializeGameIpData(_buf map[string]interface{}) (*GameIpData, error) { v := &GameIpData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }