package entertainment import ( "go_dreamfactory/comm" "go_dreamfactory/pb" "go_dreamfactory/sys/configure" "go_dreamfactory/utils" "time" ) //参数校验 func (this *apiComp) GetListCheck(session comm.IUserSession, req *pb.EntertainGetListReq) (errdata *pb.ErrorData) { return } func (this *apiComp) GetList(session comm.IUserSession, req *pb.EntertainGetListReq) (errdata *pb.ErrorData) { var ( list *pb.DBXXLData err error ) list, err = this.module.model.getEntertainmList(session.GetUserId()) if err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_DBError, Title: pb.ErrorCode_DBError.ToString(), Message: err.Error(), } return } if !utils.IsToday(list.Rtime) { update := make(map[string]interface{}) list.Rtime = configure.Now().Unix() list.Playtype = []int32{} var tmp []int32 for _, v := range this.module.configure.GetGameConsumeIntegral() { tmp = append(tmp, v.Key) // 配置读取一个玩法 } for _, v := range comm.GetRandWs(tmp, 2) { list.Playtype = append(list.Playtype, tmp[v]) } list.Touxiang = 3 // 需求 默认3 后面可能走配置 update["touxiang"] = list.Touxiang // 每天投降次数清0 update["rtime"] = list.Rtime update["playtype"] = list.Playtype endSeasonTime := utils.GetMonthEnd(configure.Now().Unix()) if list.Etime > endSeasonTime { list.Etime = endSeasonTime update["etime"] = list.Etime this.module.ModuleUser.CleanUserMerchantmoney(session) curMonth := time.Now().Month() // 计算赛季 curYear := time.Now().Year() preMonth := this.module.service.GetOpentime().Month() preYear := this.module.service.GetOpentime().Year() tmp := int(curYear-preYear)*12 + int(curMonth-preMonth) list.Rounds = int32(tmp) update["rounds"] = list.Rounds } this.module.model.modifyEntertainmList(session.GetUserId(), update) } session.SendMsg(string(this.module.GetType()), "getlist", &pb.EntertainGetListResp{ Data: list, }) return }