//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameIntegralBuffGroupData struct { Skillgroup int32 Skillid []int32 } const TypeId_GameIntegralBuffGroupData = 1008914542 func (*GameIntegralBuffGroupData) GetTypeId() int32 { return 1008914542 } func (_v *GameIntegralBuffGroupData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skillgroup"].(float64); !_ok_ { err = errors.New("skillgroup error"); return }; _v.Skillgroup = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["skillid"].([]interface{}); !_ok_ { err = errors.New("skillid error"); return } _v.Skillid = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Skillid = append(_v.Skillid, _list_v_) } } return } func DeserializeGameIntegralBuffGroupData(_buf map[string]interface{}) (*GameIntegralBuffGroupData, error) { v := &GameIntegralBuffGroupData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }