//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GameExclusiveItem struct { _dataMap map[string]*GameExclusiveItemData _dataList []*GameExclusiveItemData } func NewGameExclusiveItem(_buf []map[string]interface{}) (*GameExclusiveItem, error) { _dataList := make([]*GameExclusiveItemData, 0, len(_buf)) dataMap := make(map[string]*GameExclusiveItemData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameExclusiveItemData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Itemid] = _v } } return &GameExclusiveItem{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GameExclusiveItem) GetDataMap() map[string]*GameExclusiveItemData { return table._dataMap } func (table *GameExclusiveItem) GetDataList() []*GameExclusiveItemData { return table._dataList } func (table *GameExclusiveItem) Get(key string) *GameExclusiveItemData { return table._dataMap[key] }