//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameEnchantbossRewardData struct { Score int32 Type int32 Dropshow1 []*Gameatn Probability []int32 Reward1Drop []int32 Reward2 []*Gameatn Reward2Drop []int32 } const TypeId_GameEnchantbossRewardData = -233729437 func (*GameEnchantbossRewardData) GetTypeId() int32 { return -233729437 } func (_v *GameEnchantbossRewardData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["score"].(float64); !_ok_ { err = errors.New("score error"); return }; _v.Score = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["dropshow1"].([]interface{}); !_ok_ { err = errors.New("dropshow1 error"); return } _v.Dropshow1 = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.Dropshow1 = append(_v.Dropshow1, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["probability"].([]interface{}); !_ok_ { err = errors.New("probability error"); return } _v.Probability = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Probability = append(_v.Probability, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["reward1_drop"].([]interface{}); !_ok_ { err = errors.New("reward1_drop error"); return } _v.Reward1Drop = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Reward1Drop = append(_v.Reward1Drop, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["reward2"].([]interface{}); !_ok_ { err = errors.New("reward2 error"); return } _v.Reward2 = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.Reward2 = append(_v.Reward2, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["reward2_drop"].([]interface{}); !_ok_ { err = errors.New("reward2_drop error"); return } _v.Reward2Drop = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Reward2Drop = append(_v.Reward2Drop, _list_v_) } } return } func DeserializeGameEnchantbossRewardData(_buf map[string]interface{}) (*GameEnchantbossRewardData, error) { v := &GameEnchantbossRewardData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }