package achieve import ( "go_dreamfactory/comm" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" ) // 参数校验 func (this *apiComp) AwardCheck(session comm.IUserSession, req *pb.AchieveAwardReq) (errdata *pb.ErrorData) { return } // /获取自己的排行榜信息 func (this *apiComp) Award(session comm.IUserSession, req *pb.AchieveAwardReq) (errdata *pb.ErrorData) { var ( conf *cfg.GameAchieveTaskData atno []*pb.UserAtno progress []*pb.ConIProgress err error ) if errdata = this.AwardCheck(session, req); errdata != nil { return } conf, err = this.module.configure.getAchieveTaskById(req.Id) if progress, err = this.module.ModuleBuried.CheckCondition(session.GetUserId(), conf.TaskBuried); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ExternalModule, Title: pb.ErrorCode_ExternalModule.ToString(), Message: err.Error(), } return } for _, v := range progress { if v.State == pb.BuriedItemFinishState_buried_unfinish { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ReqParameterError, Title: pb.ErrorCode_ReqParameterError.ToString(), Message: "task unfinish!", } return } } if errdata, atno = this.module.DispenseAtno(session, conf.TaskReward, true); errdata != nil { return } session.SendMsg(string(this.module.GetType()), "info", &pb.AchieveAwardResp{Id: req.Id, Award: atno}) return }