//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameHerofusionData struct { Hero string Switch int32 Pointhero []string Awaken int32 Start int32 Lv int32 Fuison []*Gameatn } const TypeId_GameHerofusionData = -689698108 func (*GameHerofusionData) GetTypeId() int32 { return -689698108 } func (_v *GameHerofusionData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; if _v.Hero, _ok_ = _buf["hero"].(string); !_ok_ { err = errors.New("hero error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["switch"].(float64); !_ok_ { err = errors.New("switch error"); return }; _v.Switch = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["pointhero"].([]interface{}); !_ok_ { err = errors.New("pointhero error"); return } _v.Pointhero = make([]string, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ string { if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } } _v.Pointhero = append(_v.Pointhero, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["awaken"].(float64); !_ok_ { err = errors.New("awaken error"); return }; _v.Awaken = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["start"].(float64); !_ok_ { err = errors.New("start error"); return }; _v.Start = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lv"].(float64); !_ok_ { err = errors.New("lv error"); return }; _v.Lv = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["fuison"].([]interface{}); !_ok_ { err = errors.New("fuison error"); return } _v.Fuison = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.Fuison = append(_v.Fuison, _list_v_) } } return } func DeserializeGameHerofusionData(_buf map[string]interface{}) (*GameHerofusionData, error) { v := &GameHerofusionData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }