//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GametaskRound struct { _dataMap map[int32]*GametaskRoundData _dataList []*GametaskRoundData } func NewGametaskRound(_buf []map[string]interface{}) (*GametaskRound, error) { _dataList := make([]*GametaskRoundData, 0, len(_buf)) dataMap := make(map[int32]*GametaskRoundData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGametaskRoundData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Key] = _v } } return &GametaskRound{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GametaskRound) GetDataMap() map[int32]*GametaskRoundData { return table._dataMap } func (table *GametaskRound) GetDataList() []*GametaskRoundData { return table._dataList } func (table *GametaskRound) Get(key int32) *GametaskRoundData { return table._dataMap[key] }