//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameRdtaskAllData struct { Id int32 Type int32 Lastend int32 RdtaksNum []int32 Aftertaks int32 Icetime int32 Tag int32 Story int32 Completetask int32 Chooseid []int32 Reword []*Gameatn } const TypeId_GameRdtaskAllData = 1561697560 func (*GameRdtaskAllData) GetTypeId() int32 { return 1561697560 } func (_v *GameRdtaskAllData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lastend"].(float64); !_ok_ { err = errors.New("lastend error"); return }; _v.Lastend = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["rdtaks_num"].([]interface{}); !_ok_ { err = errors.New("rdtaks_num error"); return } _v.RdtaksNum = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.RdtaksNum = append(_v.RdtaksNum, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["aftertaks"].(float64); !_ok_ { err = errors.New("aftertaks error"); return }; _v.Aftertaks = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["icetime"].(float64); !_ok_ { err = errors.New("icetime error"); return }; _v.Icetime = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["tag"].(float64); !_ok_ { err = errors.New("tag error"); return }; _v.Tag = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["story"].(float64); !_ok_ { err = errors.New("story error"); return }; _v.Story = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["completetask"].(float64); !_ok_ { err = errors.New("completetask error"); return }; _v.Completetask = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["chooseid"].([]interface{}); !_ok_ { err = errors.New("chooseid error"); return } _v.Chooseid = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Chooseid = append(_v.Chooseid, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["reword"].([]interface{}); !_ok_ { err = errors.New("reword error"); return } _v.Reword = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.Reword = append(_v.Reword, _list_v_) } } return } func DeserializeGameRdtaskAllData(_buf map[string]interface{}) (*GameRdtaskAllData, error) { v := &GameRdtaskAllData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }