//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type Gameopencond struct { _dataMap map[string]*GameopencondData _dataList []*GameopencondData } func NewGameopencond(_buf []map[string]interface{}) (*Gameopencond, error) { _dataList := make([]*GameopencondData, 0, len(_buf)) dataMap := make(map[string]*GameopencondData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameopencondData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Id] = _v } } return &Gameopencond{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *Gameopencond) GetDataMap() map[string]*GameopencondData { return table._dataMap } func (table *Gameopencond) GetDataList() []*GameopencondData { return table._dataList } func (table *Gameopencond) Get(key string) *GameopencondData { return table._dataMap[key] }