//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GamelanguageData struct { Index string Keycode string } const TypeId_GamelanguageData = -1436621922 func (*GamelanguageData) GetTypeId() int32 { return -1436621922 } func (_v *GamelanguageData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; if _v.Index, _ok_ = _buf["index"].(string); !_ok_ { err = errors.New("index error"); return } } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["keycode"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Keycode error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Keycode, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } return } func DeserializeGamelanguageData(_buf map[string]interface{}) (*GamelanguageData, error) { v := &GamelanguageData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }