//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type Gamekungfu_unlock struct { _dataMap map[int32]*Gamekungfu_unlockData _dataList []*Gamekungfu_unlockData } func NewGamekungfu_unlock(_buf []map[string]interface{}) (*Gamekungfu_unlock, error) { _dataList := make([]*Gamekungfu_unlockData, 0, len(_buf)) dataMap := make(map[int32]*Gamekungfu_unlockData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGamekungfu_unlockData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Id] = _v } } return &Gamekungfu_unlock{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *Gamekungfu_unlock) GetDataMap() map[int32]*Gamekungfu_unlockData { return table._dataMap } func (table *Gamekungfu_unlock) GetDataList() []*Gamekungfu_unlockData { return table._dataList } func (table *Gamekungfu_unlock) Get(key int32) *Gamekungfu_unlockData { return table._dataMap[key] }