//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type Gamefacemod struct { _dataMap map[int32]*GamefacemodData _dataList []*GamefacemodData } func NewGamefacemod(_buf []map[string]interface{}) (*Gamefacemod, error) { _dataList := make([]*GamefacemodData, 0, len(_buf)) dataMap := make(map[int32]*GamefacemodData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGamefacemodData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Id] = _v } } return &Gamefacemod{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *Gamefacemod) GetDataMap() map[int32]*GamefacemodData { return table._dataMap } func (table *Gamefacemod) GetDataList() []*GamefacemodData { return table._dataList } func (table *Gamefacemod) Get(key int32) *GamefacemodData { return table._dataMap[key] }