//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameWorldTaskData struct { Key int32 Lock int32 Ontxe int32 IdAfter int32 Group int32 Des int32 Icon string TaskName string TaskDisplay string Npc []string GetafterEvent []int32 Completetask int32 AutoAccept int32 Overtips int32 Reword []*Gameatn Day []string Weather []int32 } const TypeId_GameWorldTaskData = -1059668091 func (*GameWorldTaskData) GetTypeId() int32 { return -1059668091 } func (_v *GameWorldTaskData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lock"].(float64); !_ok_ { err = errors.New("lock error"); return }; _v.Lock = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ontxe"].(float64); !_ok_ { err = errors.New("ontxe error"); return }; _v.Ontxe = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id_after"].(float64); !_ok_ { err = errors.New("id_after error"); return }; _v.IdAfter = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["group"].(float64); !_ok_ { err = errors.New("group error"); return }; _v.Group = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["des"].(float64); !_ok_ { err = errors.New("des error"); return }; _v.Des = int32(_tempNum_) } { var _ok_ bool; if _v.Icon, _ok_ = _buf["icon"].(string); !_ok_ { err = errors.New("icon error"); return } } { var _ok_ bool; if _v.TaskName, _ok_ = _buf["task_name"].(string); !_ok_ { err = errors.New("task_name error"); return } } { var _ok_ bool; if _v.TaskDisplay, _ok_ = _buf["task_display"].(string); !_ok_ { err = errors.New("task_display error"); return } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["npc"].([]interface{}); !_ok_ { err = errors.New("npc error"); return } _v.Npc = make([]string, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ string { if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } } _v.Npc = append(_v.Npc, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["getafter_event"].([]interface{}); !_ok_ { err = errors.New("getafter_event error"); return } _v.GetafterEvent = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.GetafterEvent = append(_v.GetafterEvent, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["completetask"].(float64); !_ok_ { err = errors.New("completetask error"); return }; _v.Completetask = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["auto_accept"].(float64); !_ok_ { err = errors.New("auto_accept error"); return }; _v.AutoAccept = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["overtips"].(float64); !_ok_ { err = errors.New("overtips error"); return }; _v.Overtips = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["reword"].([]interface{}); !_ok_ { err = errors.New("reword error"); return } _v.Reword = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.Reword = append(_v.Reword, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["day"].([]interface{}); !_ok_ { err = errors.New("day error"); return } _v.Day = make([]string, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ string { if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } } _v.Day = append(_v.Day, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["weather"].([]interface{}); !_ok_ { err = errors.New("weather error"); return } _v.Weather = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Weather = append(_v.Weather, _list_v_) } } return } func DeserializeGameWorldTaskData(_buf map[string]interface{}) (*GameWorldTaskData, error) { v := &GameWorldTaskData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }