package hero import ( "go_dreamfactory/comm" "go_dreamfactory/lego/sys/log" "go_dreamfactory/pb" ) //参数校验 func (this *apiComp) ResonanceUseEnergyCheck(session comm.IUserSession, req *pb.HeroResonanceUseEnergyReq) (result map[string]interface{}, code comm.ErrorCode) { if req.HeroObjID == "" || req.UseEnergy <= 0 || req.UseType < 0 { code.Code = pb.ErrorCode_ReqParameterError return } _hero, err := this.moduleHero.GetHero(session.GetUserId(), req.HeroObjID) // 查询目标卡是否存在 if err != 0 { code.Code = pb.ErrorCode_HeroNoExist return } if _hero.DistributionResonate < req.UseEnergy { // 能量点数不够 code.Code = pb.ErrorCode_HeroNoEnergy return } result = map[string]interface{}{ "heroObj": _hero, } return } func (this *apiComp) ResonanceUseEnergy(session comm.IUserSession, agrs map[string]interface{}, req *pb.HeroResonanceUseEnergyReq) (code pb.ErrorCode) { _hero := agrs["heroObj"].(*pb.DBHero) defer func() { if code == pb.ErrorCode_Success { session.SendMsg(string(this.moduleHero.GetType()), ResonanceUseEnergy, &pb.HeroResonanceUseEnergyResp{Hero: _hero}) } }() if _hero == nil { code = pb.ErrorCode_HeroNoExist return } _hero.Energy[req.UseType] += req.UseEnergy _heroMap := map[string]interface{}{ "DistributionResonate": _hero.ResonateNum - req.UseEnergy, // 减没有分配的能量 "Energy": _hero.Energy, } err := this.moduleHero.hero.modifyHeroData(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息 if err != nil { code = pb.ErrorCode_DBError log.Errorf("update hero skill failed:%v", err) } err = this.moduleHero.hero.PushHeroProperty(session, _hero.Id) // 推送属性变化 if err != nil { log.Errorf("PushHeroProperty err!") } return }