package enchant import ( "go_dreamfactory/comm" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" "google.golang.org/protobuf/proto" ) //参数校验 func (this *apiComp) ChallengeOverCheck(session comm.IUserSession, req *pb.EnchantChallengeOverReq) (code pb.ErrorCode) { if req.BossType <= 0 { code = pb.ErrorCode_ReqParameterError return } return } ///挑战主线关卡 func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.EnchantChallengeOverReq) (code pb.ErrorCode, data proto.Message) { var ( mapData map[string]interface{} bWin bool // 战斗是否胜利 ) mapData = make(map[string]interface{}, 0) // reward = make([]*cfg.Gameatn, 0) code = this.ChallengeOverCheck(session, req) if code != pb.ErrorCode_Success { return // 参数校验失败直接返回 } enchant, err := this.module.modelEnchant.getEnchantList(session.GetUserId()) if err != nil { code = pb.ErrorCode_PagodaNotFound return } conf := this.module.configure.GetGlobalConf() if conf == nil { code = pb.ErrorCode_ConfigNoFound return } costRes := conf.HuntingCos if costRes == nil { code = pb.ErrorCode_ConfigNoFound return } if code = this.module.CheckRes(session, []*cfg.Gameatn{costRes}); code != pb.ErrorCode_Success { code = pb.ErrorCode_EnchantNoChallengeCount return } cfgEnchant := this.module.configure.GetEnchantBossConfigData(req.BossType) if cfgEnchant == nil { code = pb.ErrorCode_ConfigNoFound return } // 校验门票数量够不够 if code = this.module.ConsumeRes(session, []*cfg.Gameatn{costRes}, true); code != pb.ErrorCode_Success { return } // check code, bWin = this.module.battle.CheckBattleReport(session, req.Report) if code != pb.ErrorCode_Success { return } //amount := int32(this.module.ModuleItems.QueryItemAmount(session.GetUserId(), costRes.T)) // 获取当前数量 // if amount < conf.EnchantNum { // enchant.RecoveryTime = configure.Now().Unix() // mapData["recoveryTime"] = enchant.RecoveryTime // } if bWin { this.module.CheckRank(session.GetUserId(), req.BossType, enchant, req.Report, 0) } // 耗时校验 当前战斗胜利时间消耗小于之前刷新数据 // 发放通关随机奖励 // reward = this.module.configure.GetDropReward(cfgEnchant.) // 获取掉落奖励 // if code = this.module.DispenseRes(session, reward, true); code != pb.ErrorCode_Success { // return // } // if newChallenge && bWin { // 新关卡挑战通过 发放首通奖励 // if code = this.module.DispenseRes(session, cfgEnchant.Firstprize, true); code != pb.ErrorCode_Success { // return // } // enchant.Boss[req.BossType] += 1 // mapData["boss"] = enchant.Boss // } mapData["challengeTime"] = enchant.BossTime code = this.module.ModifyEnchantData(session.GetUserId(), mapData) session.SendMsg(string(this.module.GetType()), EnchantChallengeOverResp, &pb.EnchantChallengeOverResp{Data: enchant}) return }