package hero import ( "go_dreamfactory/comm" "go_dreamfactory/pb" "math" "google.golang.org/protobuf/proto" ) //参数校验 func (this *apiComp) ResonanceUseEnergyCheck(session comm.IUserSession, req *pb.HeroResonanceUseEnergyReq) (code pb.ErrorCode) { if len(req.HeroObjID) == 0 || req.UseEnergy <= 0 || req.UseType < 0 || req.UseType > 3 { code = pb.ErrorCode_ReqParameterError } return } func (this *apiComp) ResonanceUseEnergy(session comm.IUserSession, req *pb.HeroResonanceUseEnergyReq) (code pb.ErrorCode, data proto.Message) { var ( _hero *pb.DBHero ) code = this.ResonanceUseEnergyCheck(session, req) // check if code != pb.ErrorCode_Success { return } _hero, code = this.module.GetHeroByObjID(session.GetUserId(), req.HeroObjID) // 查询目标卡是否存在 if code != pb.ErrorCode_Success { return } if _hero.DistributionResonate < req.UseEnergy { // 能量点数不够 code = pb.ErrorCode_HeroNoEnergy return } _hero.Energy[req.UseType] += req.UseEnergy _heroMap := map[string]interface{}{ "DistributionResonate": _hero.ResonateNum - req.UseEnergy, // 减没有分配的能量 "Energy": _hero.Energy, "isOverlying": false, } err1 := this.module.modelHero.ChangeList(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息 if err1 != nil { code = pb.ErrorCode_DBError this.module.Errorf("update hero skill failed:%v", err1) return } // 计算属性 resonConfig, errr := this.module.configure.GetHeroResonanceConfig(_hero.HeroID) if errr != nil { code = pb.ErrorCode_ConfigNoFound return } // 修改玩家属性 property := make(map[string]int32, 0) switch req.UseType { case 1: property[comm.Hp] = int32(math.Floor((1.0 + float64(resonConfig.Hppro*req.UseEnergy)/1000) * float64(_hero.Property[comm.Hp]))) case 2: property[comm.Atk] = int32(math.Floor((1.0 + float64(resonConfig.Atkpro*req.UseEnergy)/1000) * float64(_hero.Property[comm.Atk]))) case 3: property[comm.Def] = int32(math.Floor((1.0 + float64(resonConfig.Defpro*req.UseEnergy)/1000) * float64(_hero.Property[comm.Def]))) } this.module.modelHero.mergeMainProperty(session.GetUserId(), _hero, property) m, err1 := this.module.modelHero.PushHeroProperty(session, _hero) // 推送属性变化 if err1 != nil { this.module.Errorf("PushHeroProperty err!") } _hero.Property = m session.SendMsg(string(this.module.GetType()), ResonanceUseEnergy, &pb.HeroResonanceUseEnergyResp{Hero: _hero}) return }