package hero import ( "go_dreamfactory/comm" "go_dreamfactory/lego/core" "go_dreamfactory/lego/sys/event" "go_dreamfactory/lego/sys/log" "go_dreamfactory/modules" "go_dreamfactory/pb" ) func NewModule() core.IModule { m := new(Hero) return m } type Hero struct { modules.ModuleBase api *apiComp configure *configureComp modelHero *ModelHero modelRecord *ModelRecord } //模块名 func (this *Hero) GetType() core.M_Modules { return comm.ModuleHero } //模块初始化接口 注册用户创建角色事件 func (this *Hero) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) { err = this.ModuleBase.Init(service, module, options) return } //装备组件 func (this *Hero) OnInstallComp() { this.ModuleBase.OnInstallComp() this.api = this.RegisterComp(new(apiComp)).(*apiComp) this.modelHero = this.RegisterComp(new(ModelHero)).(*ModelHero) this.modelRecord = this.RegisterComp(new(ModelRecord)).(*ModelRecord) this.configure = this.RegisterComp(new(configureComp)).(*configureComp) } func (this *Hero) Start() (err error) { err = this.ModuleBase.Start() event.RegisterGO(comm.EventUserOffline, this.EventUserOffline) return } //创建新英雄 func (this *Hero) CreateHeroes(uid string, heroCfgId ...string) error { return this.modelHero.createMultiHero(uid, heroCfgId...) } //创建单个叠加英雄 func (this *Hero) CreateRepeatHero(session comm.IUserSession, heroCfgId string, num int32, bPush bool) (code pb.ErrorCode) { _hero, err := this.modelHero.createHeroOverlying(session.GetUserId(), heroCfgId, num) if err == nil { go func(uid string, heroCfgId string) { // 携程处理 图鉴数据 if result, err1 := this.ModuleUser.GetUserExpand(uid); err1 == nil { initUpdate := map[string]interface{}{} sz := result.GetTujian() if len(sz) == 0 { sz = make(map[string]bool, 0) } if _, ok := result.GetTujian()[heroCfgId]; !ok { sz[heroCfgId] = true initUpdate["tujian"] = sz } if len(initUpdate) != 0 { this.ModuleUser.ChangeUserExpand(uid, initUpdate) } } }(session.GetUserId(), heroCfgId) if bPush { //推送 session.SendMsg("hero", "change", &pb.HeroChangePush{List: []*pb.DBHero{_hero}}) } return } code = pb.ErrorCode_HeroCreate return } //获取英雄 func (this *Hero) GetHeroByObjID(uid, heroId string) (*pb.DBHero, pb.ErrorCode) { hero := this.modelHero.getOneHero(uid, heroId) if hero == nil { return nil, pb.ErrorCode_HeroNoExist } return hero, pb.ErrorCode_Success } //佩戴装备 func (this *Hero) UpdateEquipment(session comm.IUserSession, hero *pb.DBHero, equip []*pb.DB_Equipment) (code pb.ErrorCode) { if hero == nil { code = pb.ErrorCode_HeroNoExist return } list := make([]*pb.DBHero, 0) if newHero, err := this.modelHero.setEquipment(hero); err != nil { code = pb.ErrorCode_HeroEquipUpdate return } else { if newHero != nil { list = append(list, newHero) } } list = append(list, hero) this.modelHero.setEquipProperty(hero, equip) session.SendMsg("hero", "change", &pb.HeroChangePush{List: list}) return } //英雄列表 func (this *Hero) GetHeroList(uid string) []*pb.DBHero { return this.modelHero.getHeroList(uid) } //查询英雄数量 func (this *Hero) QueryHeroAmount(uId string, heroCfgId string) (amount uint32) { heroes := this.GetHeroList(uId) for _, v := range heroes { if v.HeroID == heroCfgId { amount++ } } return amount } // 删除指定卡牌 func (this *Hero) DelCard(udi string, hero *pb.DBHero, amount int32) (code pb.ErrorCode) { err := this.modelHero.consumeHeroCard(udi, hero, amount) if err != nil { code = pb.ErrorCode_DBError return } return } // 清空数据 func (this *Hero) CleanData(uid string) { this.modelHero.cleanData(uid) } // 创建一些特殊的英雄 func (this *Hero) GetSpecifiedHero(session comm.IUserSession, heroConfId string, star, lv, amount int32) (code pb.ErrorCode) { if session.GetUserId() == "" || heroConfId == "" || star == 0 || lv == 0 || amount == 0 { return pb.ErrorCode_ReqParameterError } hero, err := this.modelHero.createOneHero(session.GetUserId(), heroConfId) if err != nil { return pb.ErrorCode_HeroCreate } hero.Lv = lv hero.Star = star hero.SameCount = amount _heroMap := map[string]interface{}{ "lv": hero.Lv, "star": hero.Star, "isOverlying": false, "sameCount": amount, } // 保存数据 err = this.modelHero.ChangeList(session.GetUserId(), hero.Id, _heroMap) if err != nil { log.Errorf("GetSpecified failed:%v", err) return } // push change session.SendMsg("hero", "change", &pb.HeroChangePush{List: []*pb.DBHero{hero}}) return } //Event-------------------------------------------------------------------------------------------------玩家离线 func (this *Hero) EventUserOffline(session comm.IUserSession) { err := this.modelHero.RemoveUserHeroInfo(session) this.Debugf("EventUserOffline:%s err:%v", session, err) } // 批量创建多个英雄 func (this *Hero) CreateRepeatHeros(session comm.IUserSession, heros map[string]int32, bPush bool) (code pb.ErrorCode) { changeHero := make([]*pb.DBHero, 0) for heroCfgId, num := range heros { if num == 0 { // 数量为0 不做处理 continue } hero, err := this.modelHero.createHeroOverlying(session.GetUserId(), heroCfgId, num) if err != nil { code = pb.ErrorCode_HeroCreate continue } changeHero = append(changeHero, hero) } // 添加图鉴 go func(uid string, heros map[string]int32) { // 携程处理 图鉴数据 if result, err1 := this.ModuleUser.GetUserExpand(uid); err1 == nil { initUpdate := map[string]interface{}{} sz := result.GetTujian() if len(sz) == 0 { sz = make(map[string]bool, 0) } for k := range heros { if _, ok := result.GetTujian()[k]; !ok { sz[k] = true initUpdate["tujian"] = sz } } if len(initUpdate) != 0 { this.ModuleUser.ChangeUserExpand(uid, initUpdate) } } }(session.GetUserId(), heros) if bPush && len(changeHero) > 0 { //推送 session.SendMsg("hero", "change", &pb.HeroChangePush{List: changeHero}) } return } func (this *Hero) AddHeroExp(session comm.IUserSession, heroObjID string, exp int32) (code pb.ErrorCode) { var ( _hero *pb.DBHero newhero *pb.DBHero _changeHero []*pb.DBHero // 变化的英雄 ) _hero, code = this.GetHeroByObjID(session.GetUserId(), heroObjID) if code != pb.ErrorCode_Success { return } newhero, code = this.modelHero.AddCardExp(session.GetUserId(), _hero, exp) if code != pb.ErrorCode_Success { return } _changeHero = append(_changeHero, _hero) // 升级后的英雄 hero id 不变 if newhero != nil { _changeHero = append(_changeHero, newhero) // 原来的英雄 只是数量变化了 } _changeHero = append(_changeHero, _hero) session.SendMsg(string(this.GetType()), "change", &pb.HeroChangePush{List: _changeHero}) return } // 英雄练功 func (this *Hero) KungFuHero(session comm.IUserSession, heroObjID string, bKongfu bool) (code pb.ErrorCode) { var ( _hero *pb.DBHero newhero *pb.DBHero _changeHero []*pb.DBHero // 变化的英雄 ) _hero, code = this.GetHeroByObjID(session.GetUserId(), heroObjID) if code != pb.ErrorCode_Success { return } if bKongfu && _hero.Status != pb.HeroType_HeroTypeKongFu { code = pb.ErrorCode_HeroAlreadyKongFuStatus // 已经是练功状态 return } if !bKongfu { _heroMap := map[string]interface{}{ "status": pb.HeroType_HeroTypeNil, } err1 := this.modelHero.ChangeList(session.GetUserId(), heroObjID, _heroMap) // 修改英雄信息 if err1 != nil { this.Errorf("update hero skill failed:%v", err1) code = pb.ErrorCode_DBError return } return } if _hero.SameCount > 1 { _hero.SameCount -= 1 newHero := this.modelHero.CloneNewHero(_hero) _changeHero = append(_changeHero, newHero) } _heroMap := map[string]interface{}{ "status": pb.HeroType_HeroTypeKongFu, "isOverlying": false, "sameCount": 1, } _hero.SameCount = 1 err1 := this.modelHero.ChangeList(session.GetUserId(), heroObjID, _heroMap) // 修改英雄信息 if err1 != nil { this.Errorf("update hero skill failed:%v", err1) code = pb.ErrorCode_DBError return } _changeHero = append(_changeHero, _hero) // 升级后的英雄 hero id 不变 if newhero != nil { _changeHero = append(_changeHero, newhero) // 原来的英雄 只是数量变化了 } _changeHero = append(_changeHero, _hero) session.SendMsg(string(this.GetType()), "change", &pb.HeroChangePush{List: _changeHero}) return }